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<blockquote data-quote="KarinsDad" data-source="post: 2679841" data-attributes="member: 2011"><p><strong>Disarm:</strong></p><p></p><p>melee weapon</p><p></p><p>1) attack of opportunity</p><p>2) opposed d20 roll (attack roll, +4 large weapon, +4 larger creature, -4 light weapon)</p><p>3) if fail, opposed d20 roll</p><p></p><p>OR not melee weapon</p><p></p><p>1) attack of opportunity</p><p>2) opposed d20 roll (attack roll, +4 large weapon, +4 larger creature, -4 light weapon, -4 not a melee weapon)</p><p></p><p></p><p><strong>Trip:</strong></p><p></p><p>not using melee weapon</p><p></p><p>1) touch attack</p><p>2) attack of opportunity</p><p>3) opposed d20 roll (+Str attacker, +Str or Dex defender, +4 per larger creature category, -4 per smaller creature category, +4 more than two legs defender)</p><p>4) if fail, opposed d20 roll</p><p></p><p>OR using melee weapon</p><p></p><p>1) opposed d20 roll (+Str attacker, +Str or Dex defender, +4 per larger creature category, -4 per smaller creature category, +4 more than two legs defender)</p><p>2) if fail, opposed d20 roll or drop weapon</p><p></p><p></p><p><strong>Grapple:</strong></p><p></p><p>1) attack of opportunity</p><p>2) touch attack</p><p>3) opposed d20 roll (BAB + Str + size)</p><p>4) damage</p><p>5) move</p><p></p><p></p><p><strong>Bull Rush:</strong></p><p></p><p>1) move</p><p>2) attack of opportunity (special exception, getting damaged does not stop the bull rush)</p><p>3) opposed d20 roll (+Str attacker, +Str defender, +4 per larger creature category, -4 per smaller creature category, +4 more than two legs defender, +2 charging)</p><p>4) move more if able and desired</p><p></p><p></p><p></p><p>Note: The order of Grapple for AoO and Touch Attack is opposite of Trip.</p><p></p><p>Note: The opposed d20 rolls use different mechanics (BAB vs. attack rolls vs. opposed ability rolls).</p><p></p><p>Note: Trip uses different mechanics if you are using a melee weapon or not, and Disarm uses different mechanics if you are attempting to disarm a melee weapon or not.</p><p></p><p>Note: Bull rush has two special exceptions to the rules. You do not get stopped from a damaging AoO and the opponent does not get to use his Dex to oppose you. Nor can he avoid you like he can with a Overrun. There is no chance of just letting him rush past you, he either bounces off, or you bounce back. NO REQUIRED TOUCH ATTACK. He automatically "touches you".</p><p></p><p>Note: Charge is limited to a straight line, but Bull Rush and Overrun are not.</p><p></p><p>Note: This does not even go into the page of rules on what happens if you are successfully grappling.</p><p></p><p></p><p>Just look at Disarm versus Sunder where they should be virtually identical rules except for the damage. Sunder uses different rules for non-weapons/non-shields than Disarm. Why? Nobody knows.</p><p></p><p></p><p>I could go on. The only similar thing at all for most of the special attacks is that you roll a D20.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2679841, member: 2011"] [b]Disarm:[/b] melee weapon 1) attack of opportunity 2) opposed d20 roll (attack roll, +4 large weapon, +4 larger creature, -4 light weapon) 3) if fail, opposed d20 roll OR not melee weapon 1) attack of opportunity 2) opposed d20 roll (attack roll, +4 large weapon, +4 larger creature, -4 light weapon, -4 not a melee weapon) [b]Trip:[/b] not using melee weapon 1) touch attack 2) attack of opportunity 3) opposed d20 roll (+Str attacker, +Str or Dex defender, +4 per larger creature category, -4 per smaller creature category, +4 more than two legs defender) 4) if fail, opposed d20 roll OR using melee weapon 1) opposed d20 roll (+Str attacker, +Str or Dex defender, +4 per larger creature category, -4 per smaller creature category, +4 more than two legs defender) 2) if fail, opposed d20 roll or drop weapon [b]Grapple:[/b] 1) attack of opportunity 2) touch attack 3) opposed d20 roll (BAB + Str + size) 4) damage 5) move [b]Bull Rush:[/b] 1) move 2) attack of opportunity (special exception, getting damaged does not stop the bull rush) 3) opposed d20 roll (+Str attacker, +Str defender, +4 per larger creature category, -4 per smaller creature category, +4 more than two legs defender, +2 charging) 4) move more if able and desired Note: The order of Grapple for AoO and Touch Attack is opposite of Trip. Note: The opposed d20 rolls use different mechanics (BAB vs. attack rolls vs. opposed ability rolls). Note: Trip uses different mechanics if you are using a melee weapon or not, and Disarm uses different mechanics if you are attempting to disarm a melee weapon or not. Note: Bull rush has two special exceptions to the rules. You do not get stopped from a damaging AoO and the opponent does not get to use his Dex to oppose you. Nor can he avoid you like he can with a Overrun. There is no chance of just letting him rush past you, he either bounces off, or you bounce back. NO REQUIRED TOUCH ATTACK. He automatically "touches you". Note: Charge is limited to a straight line, but Bull Rush and Overrun are not. Note: This does not even go into the page of rules on what happens if you are successfully grappling. Just look at Disarm versus Sunder where they should be virtually identical rules except for the damage. Sunder uses different rules for non-weapons/non-shields than Disarm. Why? Nobody knows. I could go on. The only similar thing at all for most of the special attacks is that you roll a D20. [/QUOTE]
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