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Skill checks and Aid Another
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<blockquote data-quote="Twowolves" data-source="post: 2681384" data-attributes="member: 18093"><p>I do not see anywhere StormRaven has lost anything. He's 100% correct, that all the "mechanics" are the same, a d20 roll, higher the better. An example of different "mechanics" would be 1st ed thief skills (d%) vs saving throws (d20 high), or 2nd ed attack rolls (d20 high) vs non-weapon proficiency rolls (d20 low). </p><p></p><p>Changing the order of touch attacks or attacks of opportunity or the modifiers or target numbers or any of that are just semantics to your supposed arguement. All of those "confusing" modifiers you lament so were extrapolated from the same basic unifying concept, a d20 high roll. The explanations are different because each special attack is different by their very nature. If you can't see that disarming someone with a sword and wrestling them to the ground are two very different things, each with different levels of risk to the attacker and with different degrees of complexity, then you are being argumentative out of spite. You have yet to give an example of what YOU think a good "consistant mechanic" is, other than perhaps "roll d20, beat a target number". Oh wait, that's what the mechanic already is.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 2681384, member: 18093"] I do not see anywhere StormRaven has lost anything. He's 100% correct, that all the "mechanics" are the same, a d20 roll, higher the better. An example of different "mechanics" would be 1st ed thief skills (d%) vs saving throws (d20 high), or 2nd ed attack rolls (d20 high) vs non-weapon proficiency rolls (d20 low). Changing the order of touch attacks or attacks of opportunity or the modifiers or target numbers or any of that are just semantics to your supposed arguement. All of those "confusing" modifiers you lament so were extrapolated from the same basic unifying concept, a d20 high roll. The explanations are different because each special attack is different by their very nature. If you can't see that disarming someone with a sword and wrestling them to the ground are two very different things, each with different levels of risk to the attacker and with different degrees of complexity, then you are being argumentative out of spite. You have yet to give an example of what YOU think a good "consistant mechanic" is, other than perhaps "roll d20, beat a target number". Oh wait, that's what the mechanic already is. [/QUOTE]
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