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Skill checks and Aid Another
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<blockquote data-quote="Twowolves" data-source="post: 2682035" data-attributes="member: 18093"><p>I'm glad you provided an example of what you think is a good rule. It shows that you are indeed arguing for the sake of the arguement. This example of a "better rule" is in fact SO much worse, ill concieved, and useless as to be laughable. In your "improvement", the person who would have rolled better would always be dragged down by the averaging of the rolls. Player A rolls a 22, Player B rolls a 26, the net result being a 24. While that would seem like "help" to Player A, it's worse than what Player B gets on his own anyway. It is in every way worse than just having each character roll his check separately and hope for the best. With this rule, you'd have to change the name from "aid another" to "get-in-the-way-and-muck up another".</p><p></p><p></p><p></p><p></p><p>Not every maneuver requires a touch attack, because you have to do something more than lay your hands on them. Not all of them require you to drop your defenses enough to allow an attack of opportunity. Making them all opposed attack rolls makes zero sense when you have a 20th level halfling rogue with a 12 strength try to bull rush a, well a bull. High combat skill should not let you shove livestock around! </p><p></p><p>Each Special Attack requires you to handle the sequences and results differently, with different modifiers and different results because the are SPECIAL attacks, needing SPECIAL rules to handle them. Says so right in the title.</p><p></p><p>It sounds to me you'd be much happier playing Savage Worlds or C&C. Or just sitting in a corner seeing who can roll highest on a d20.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 2682035, member: 18093"] I'm glad you provided an example of what you think is a good rule. It shows that you are indeed arguing for the sake of the arguement. This example of a "better rule" is in fact SO much worse, ill concieved, and useless as to be laughable. In your "improvement", the person who would have rolled better would always be dragged down by the averaging of the rolls. Player A rolls a 22, Player B rolls a 26, the net result being a 24. While that would seem like "help" to Player A, it's worse than what Player B gets on his own anyway. It is in every way worse than just having each character roll his check separately and hope for the best. With this rule, you'd have to change the name from "aid another" to "get-in-the-way-and-muck up another". Not every maneuver requires a touch attack, because you have to do something more than lay your hands on them. Not all of them require you to drop your defenses enough to allow an attack of opportunity. Making them all opposed attack rolls makes zero sense when you have a 20th level halfling rogue with a 12 strength try to bull rush a, well a bull. High combat skill should not let you shove livestock around! Each Special Attack requires you to handle the sequences and results differently, with different modifiers and different results because the are SPECIAL attacks, needing SPECIAL rules to handle them. Says so right in the title. It sounds to me you'd be much happier playing Savage Worlds or C&C. Or just sitting in a corner seeing who can roll highest on a d20. [/QUOTE]
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