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*Pathfinder & Starfinder
Skill checks and Aid Another
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<blockquote data-quote="KarinsDad" data-source="post: 2682485" data-attributes="member: 2011"><p>Yes, I pointed out that this was an advantage of my rule.</p><p></p><p>You think it is a disadvantage. That's fine. I understand your position.</p><p></p><p></p><p>I think the problem I have with the current rule is that (almost) ANYBODY can help you and they can do it cheaply.</p><p></p><p>With a mere +0 (or less) in a skill due to stats and often no ranks whatsoever, anybody can help anybody else.</p><p></p><p>For example: Knowledge Check. The street urchin who has 1 rank in Knowledge Dungeoneering (since this one is trained only) and knows a little bit about some things that crawl in the sewer with her, can help the Sage figure out that the creature they are seeing is a GoogleBob. The DC was 45, but that doesn't matter. The Sage has a +23, not enough to get to 45 on his own, but that doesn't matter.</p><p></p><p>The fact that the urchin can say "Err, maybe it is a rat" is enough to give the Sage an epiphany.</p><p></p><p>That doesn't make a lot of sense to me. That's the mechanic that falls apart in Aid Another. For me. Especially for mental skills.</p><p></p><p>The other thing that doesn't make sense is that with a +9, you are always Helpful Joe. It matters not that it is in Epic DC 60, you can add in your +2 every single time. Huh? What does Helpful Joe know about the inner workings of Celestial Beings? Nothing, but he can help out because he has a mere speck of knowledge in the skill.</p><p></p><p></p><p>Let's take a physcial skill: Climbing.</p><p></p><p>If there is a slippery overhang and you cannot climb it by yourself and neither can your partner, chances are you will still fall if you try it together.</p><p></p><p>The odds of his +2 helping you enough to get you to that DC 30 slippery overhang even once, let alone several times, up the mountain are pretty darn slim.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2682485, member: 2011"] Yes, I pointed out that this was an advantage of my rule. You think it is a disadvantage. That's fine. I understand your position. I think the problem I have with the current rule is that (almost) ANYBODY can help you and they can do it cheaply. With a mere +0 (or less) in a skill due to stats and often no ranks whatsoever, anybody can help anybody else. For example: Knowledge Check. The street urchin who has 1 rank in Knowledge Dungeoneering (since this one is trained only) and knows a little bit about some things that crawl in the sewer with her, can help the Sage figure out that the creature they are seeing is a GoogleBob. The DC was 45, but that doesn't matter. The Sage has a +23, not enough to get to 45 on his own, but that doesn't matter. The fact that the urchin can say "Err, maybe it is a rat" is enough to give the Sage an epiphany. That doesn't make a lot of sense to me. That's the mechanic that falls apart in Aid Another. For me. Especially for mental skills. The other thing that doesn't make sense is that with a +9, you are always Helpful Joe. It matters not that it is in Epic DC 60, you can add in your +2 every single time. Huh? What does Helpful Joe know about the inner workings of Celestial Beings? Nothing, but he can help out because he has a mere speck of knowledge in the skill. Let's take a physcial skill: Climbing. If there is a slippery overhang and you cannot climb it by yourself and neither can your partner, chances are you will still fall if you try it together. The odds of his +2 helping you enough to get you to that DC 30 slippery overhang even once, let alone several times, up the mountain are pretty darn slim. [/QUOTE]
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