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General Tabletop Discussion
*Pathfinder & Starfinder
Skill checks - cooperation?
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<blockquote data-quote="Aservan" data-source="post: 4365810" data-attributes="member: 63340"><p>It is not quite as simple as having every one help. Especially at low levels not every one can make even the 10 reliably. Lots of people will have skill penalties due to their 8 stat. In many cases you have to be adjacent to the guy you want to help. Thievery is infamous for this. That means only so many people can help you as they might need to be next to both you and the object you want to use a skill on.</p><p></p><p>Obviously diplomacy and the like become easier though. This is not as bad as it may sound. Peer pressure is pretty useful in real life after all. Five powerful dudes/chixors telling you that you should "KICK some AZZZZ!" can be pretty potent inducement for a lot of folks.</p><p></p><p>My biggest objection to the skill system is the fuzzy math approach they took to skill challenges. If you use the recommended DCs you basically ensure PC failure. In the published adventures you should always smash the traps rather then disarm them because the risk/reward is so much better. That's stupid in my book. I mean if you aren't a halfling rogue with a 20 Dex, and skill focus (thievery) don't even try the traps in Keep on the Shadowfell.</p></blockquote><p></p>
[QUOTE="Aservan, post: 4365810, member: 63340"] It is not quite as simple as having every one help. Especially at low levels not every one can make even the 10 reliably. Lots of people will have skill penalties due to their 8 stat. In many cases you have to be adjacent to the guy you want to help. Thievery is infamous for this. That means only so many people can help you as they might need to be next to both you and the object you want to use a skill on. Obviously diplomacy and the like become easier though. This is not as bad as it may sound. Peer pressure is pretty useful in real life after all. Five powerful dudes/chixors telling you that you should "KICK some AZZZZ!" can be pretty potent inducement for a lot of folks. My biggest objection to the skill system is the fuzzy math approach they took to skill challenges. If you use the recommended DCs you basically ensure PC failure. In the published adventures you should always smash the traps rather then disarm them because the risk/reward is so much better. That's stupid in my book. I mean if you aren't a halfling rogue with a 20 Dex, and skill focus (thievery) don't even try the traps in Keep on the Shadowfell. [/QUOTE]
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