Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill checks for faster movement?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tersival" data-source="post: 7478074" data-attributes="member: 6792135"><p>I recently DM'd a session that resulted in PCs dashing to and fro around an airship looking for intruders and/or missing crewman after spectral undead attacked their vessel. </p><p></p><p></p><p>I dawned on me that the PHB (p.190-192) rules, covering moving up to a characters Speed and taking Dash actions, provide for consistent reliable movements rates but make no allowance for characters willing to push themselves at the risk of failure or some kind of disadvantage.</p><p></p><p></p><p>Instinctively I allowed Athletics or Acrobatics checks for characters to sprint or parkour their way around the vessel at faster movement rates and in the time since I have tried to devise a balanced homebrew rule I can use consistently, while wondering if anyone else already has something similar they use.</p><p></p><p></p><p>Some reasoning...</p><p></p><p></p><p>A quick internet search tells me an average man jogs at 8.3 mph or 100m in 27 seconds. Thats 328 feet per 27 seconds or 72 feet per 6 seconds. </p><p></p><p></p><p>The PHB sets a human's speed at 30 feet per move, or 60 feet per 6 second round if they add in the Dash action. Pretty good fit for walking or jogging I think but what if you want to sprint, not merely jog?</p><p></p><p></p><p>I'm thinking, DC 15 skill check to increase your base speed by 50% for one move (not increasing the Dash action) or DC 20 to double it. If you fail the check your movement is not increased and if you fail by 10 or more, you must make a dexterity check against the same DC or fall prone after moving 1d6 squares (or 1d6 x 5 feet if not using squares). </p><p></p><p>The same skill check can be attempted once per Constitution bonus point (so 3 times for 16 to 17 Constitution) per short rest without penalty, but any further attempts are made at disadvantage. </p><p></p><p></p><p>Athletics seems like the applicable skill for running over open ground, or Acrobatics for "parkouring" over difficult terrain or obstacles. </p><p></p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Tersival, post: 7478074, member: 6792135"] I recently DM'd a session that resulted in PCs dashing to and fro around an airship looking for intruders and/or missing crewman after spectral undead attacked their vessel. I dawned on me that the PHB (p.190-192) rules, covering moving up to a characters Speed and taking Dash actions, provide for consistent reliable movements rates but make no allowance for characters willing to push themselves at the risk of failure or some kind of disadvantage. Instinctively I allowed Athletics or Acrobatics checks for characters to sprint or parkour their way around the vessel at faster movement rates and in the time since I have tried to devise a balanced homebrew rule I can use consistently, while wondering if anyone else already has something similar they use. Some reasoning... A quick internet search tells me an average man jogs at 8.3 mph or 100m in 27 seconds. Thats 328 feet per 27 seconds or 72 feet per 6 seconds. The PHB sets a human's speed at 30 feet per move, or 60 feet per 6 second round if they add in the Dash action. Pretty good fit for walking or jogging I think but what if you want to sprint, not merely jog? I'm thinking, DC 15 skill check to increase your base speed by 50% for one move (not increasing the Dash action) or DC 20 to double it. If you fail the check your movement is not increased and if you fail by 10 or more, you must make a dexterity check against the same DC or fall prone after moving 1d6 squares (or 1d6 x 5 feet if not using squares). The same skill check can be attempted once per Constitution bonus point (so 3 times for 16 to 17 Constitution) per short rest without penalty, but any further attempts are made at disadvantage. Athletics seems like the applicable skill for running over open ground, or Acrobatics for "parkouring" over difficult terrain or obstacles. Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill checks for faster movement?
Top