Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill Checks (non time sensitive) homebrew fixes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 7553027" data-attributes="member: 15700"><p>The issue: When not in combat or not in a time sensitive scenario, PCs can just keep trying the skill check over and over until they succeed. Which kinda strips away the dramatic tension from the game, and you might as well just narrate it.</p><p></p><p>"Solutions": in previous editions, you were only allowed one try. While that kinda fixes the issue, it ruins the verisimilitude for me because you can always keep trying. How many of us succeeded the first time on something?</p><p></p><p>Other solutions were a variant on that. One try per day. Or long rest. Or short rest.</p><p></p><p>The solution I'm leaning towards is a cumulative penalty for each try. A -2 penalty going to -4 the third try, etc. I think this is a fine balance between being able to keep trying, and eventually the task is just too hard for you. It also addresses some of the working together issues. For a real world example, I can help someone try to cook a nice meal. The first time it might go well with my instruction. But if they fail, then they start getting frustrated and more mistakes start happening. Eventually the task is just too hard and they need to stop.</p><p></p><p></p><p>Your ideas or houserules you've implemented, if any? Or do you just narrate until they get the auto success?</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7553027, member: 15700"] The issue: When not in combat or not in a time sensitive scenario, PCs can just keep trying the skill check over and over until they succeed. Which kinda strips away the dramatic tension from the game, and you might as well just narrate it. "Solutions": in previous editions, you were only allowed one try. While that kinda fixes the issue, it ruins the verisimilitude for me because you can always keep trying. How many of us succeeded the first time on something? Other solutions were a variant on that. One try per day. Or long rest. Or short rest. The solution I'm leaning towards is a cumulative penalty for each try. A -2 penalty going to -4 the third try, etc. I think this is a fine balance between being able to keep trying, and eventually the task is just too hard for you. It also addresses some of the working together issues. For a real world example, I can help someone try to cook a nice meal. The first time it might go well with my instruction. But if they fail, then they start getting frustrated and more mistakes start happening. Eventually the task is just too hard and they need to stop. Your ideas or houserules you've implemented, if any? Or do you just narrate until they get the auto success? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill Checks (non time sensitive) homebrew fixes
Top