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General Tabletop Discussion
*Dungeons & Dragons
Skill Checks (non time sensitive) homebrew fixes
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<blockquote data-quote="iserith" data-source="post: 7553043" data-attributes="member: 97077"><p>There's no need for house rules. This is already handled by the core adjudication process and the additional information in the DMG I referenced. To paraphrase that section, if a character wants to try something and the only real cost is time (and as you said there is no time sensitive scenario) then they just succeed at 10x the normal amount of time it takes. Which, as you established, is effectively meaningless.</p><p></p><p>Players can't "roll" unless the DM tells them they can. And the DM only tells them they can when the DM figures that there is an uncertain outcome and a meaningful consequence of failure. If it costs the PCs nothing to just retry and the task is one that is achievable, then they just succeed because there is no meaningful consequence of failure. If the task is impossible for them, then they just fail.</p></blockquote><p></p>
[QUOTE="iserith, post: 7553043, member: 97077"] There's no need for house rules. This is already handled by the core adjudication process and the additional information in the DMG I referenced. To paraphrase that section, if a character wants to try something and the only real cost is time (and as you said there is no time sensitive scenario) then they just succeed at 10x the normal amount of time it takes. Which, as you established, is effectively meaningless. Players can't "roll" unless the DM tells them they can. And the DM only tells them they can when the DM figures that there is an uncertain outcome and a meaningful consequence of failure. If it costs the PCs nothing to just retry and the task is one that is achievable, then they just succeed because there is no meaningful consequence of failure. If the task is impossible for them, then they just fail. [/QUOTE]
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