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Skill Checks (non time sensitive) homebrew fixes
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<blockquote data-quote="Sacrosanct" data-source="post: 7553061" data-attributes="member: 15700"><p>I fully admit I might not be wording this very well. So I'll try again.</p><p></p><p>No, I do not make player roll for everything. Again, you're talking extremes here. Either/Or when it's not like that. If there is a DC, like a lock, or a riddle, then I make them roll. <em>Even if there is no time limit.</em> And rather than just have them keep rolling until they succeed (which will happen eventually if the initial roll was at any time possible), I impose my house rule of a progressive penalty. Why?</p><p></p><p>Because if there is just an automatic success out of combat, then why have out of combat DCs to begin with if they were possible to pass because they'd automatically pass. And that to me ruins verisimilitude. I prefer a player to have an option of success, but not have that automatic just because they have X amount of time because it still gives a sense of urgency. So it's more like "you can keep trying, but it keeps getting more difficult to try because you're getting frustrated/tired/etc." There is a cost of failure, even out of combat, because you don't succeed at that task and thus don't get the benefits if you did (like riddle success, or chest contents, etc)</p><p></p><p>So saying there is no time limit is not the same as saying they should have an automatic success. If the rules state that like you mentioned, then yes, there is in fact a need for a houserule for me to get what I want, and I'm asking other DMs how they do it who feel the same way.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7553061, member: 15700"] I fully admit I might not be wording this very well. So I'll try again. No, I do not make player roll for everything. Again, you're talking extremes here. Either/Or when it's not like that. If there is a DC, like a lock, or a riddle, then I make them roll. [I]Even if there is no time limit.[/I] And rather than just have them keep rolling until they succeed (which will happen eventually if the initial roll was at any time possible), I impose my house rule of a progressive penalty. Why? Because if there is just an automatic success out of combat, then why have out of combat DCs to begin with if they were possible to pass because they'd automatically pass. And that to me ruins verisimilitude. I prefer a player to have an option of success, but not have that automatic just because they have X amount of time because it still gives a sense of urgency. So it's more like "you can keep trying, but it keeps getting more difficult to try because you're getting frustrated/tired/etc." There is a cost of failure, even out of combat, because you don't succeed at that task and thus don't get the benefits if you did (like riddle success, or chest contents, etc) So saying there is no time limit is not the same as saying they should have an automatic success. If the rules state that like you mentioned, then yes, there is in fact a need for a houserule for me to get what I want, and I'm asking other DMs how they do it who feel the same way. [/QUOTE]
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Skill Checks (non time sensitive) homebrew fixes
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