Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill Checks (non time sensitive) homebrew fixes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7553101"><p>I don't have time to read through everyone's suggestions, so sorry if I am stepping on toes.</p><p></p><p>Here is an idea I just had:</p><p></p><p>If the player rolls an 11 or higher, but fails in the modified check result, they can try again with a +2 bonus. In other words, they <em>are</em> making progress. If they have a +10 bonus from repeated rolls above 10, they are considered to roll a 20 automatically and if that is not enough for the modified check to succeed, they realize they simply can't do it. They are not skilled enough. If that assumed 20 is enough, they finally succeed.</p><p></p><p>If the roll is 10 or less and the modified check fails, they are working the wrong angle and making it harder on themselves, taking a -2 penalty. If the penalty ever reaches -10, they are done and simply don't find a way to succeed.</p><p></p><p>Example: Roy the Rogue is trying to pick an extremely complex lock (DC 30!). He has expertise in thieves' tool and his total check modifier is +11 (+8 prof doubled and +3 Dex). Normally, he would need a 19 or higher. Fortunately, they are back in the inn and Roy has all the time he needs to work on this lock.</p><p></p><p>First attempt the player rolls a 12, total 23. Not a success, but he is making progress and learned something so receives a +2 bonus to his next check.</p><p>Second try: Roll 7. Not good, he took a wrong turn and loses the +2 bonus he had and is back at square with no additional modifier.</p><p>Third go: Roll 17! So close with a total of 28. He is now back to +2.</p><p>Fourth try: Roll 11. Still hasn't made it, but learned some more and has a bonus of +4 now.</p><p>Fifth attempt: Roll 16! He did it! His total is 31 (16 + 11 + 4) and picks the lock!</p><p></p><p>Granted a system like this could involve quite a bit of die rolling and might not be to one's liking for that reason. On the other hand, the rolling and checking, knowing eventual success or failure will happen, could add some nice tension.</p><p></p><p>I might try this as a house-rule and see how it works.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7553101"] I don't have time to read through everyone's suggestions, so sorry if I am stepping on toes. Here is an idea I just had: If the player rolls an 11 or higher, but fails in the modified check result, they can try again with a +2 bonus. In other words, they [I]are[/I] making progress. If they have a +10 bonus from repeated rolls above 10, they are considered to roll a 20 automatically and if that is not enough for the modified check to succeed, they realize they simply can't do it. They are not skilled enough. If that assumed 20 is enough, they finally succeed. If the roll is 10 or less and the modified check fails, they are working the wrong angle and making it harder on themselves, taking a -2 penalty. If the penalty ever reaches -10, they are done and simply don't find a way to succeed. Example: Roy the Rogue is trying to pick an extremely complex lock (DC 30!). He has expertise in thieves' tool and his total check modifier is +11 (+8 prof doubled and +3 Dex). Normally, he would need a 19 or higher. Fortunately, they are back in the inn and Roy has all the time he needs to work on this lock. First attempt the player rolls a 12, total 23. Not a success, but he is making progress and learned something so receives a +2 bonus to his next check. Second try: Roll 7. Not good, he took a wrong turn and loses the +2 bonus he had and is back at square with no additional modifier. Third go: Roll 17! So close with a total of 28. He is now back to +2. Fourth try: Roll 11. Still hasn't made it, but learned some more and has a bonus of +4 now. Fifth attempt: Roll 16! He did it! His total is 31 (16 + 11 + 4) and picks the lock! Granted a system like this could involve quite a bit of die rolling and might not be to one's liking for that reason. On the other hand, the rolling and checking, knowing eventual success or failure will happen, could add some nice tension. I might try this as a house-rule and see how it works. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill Checks (non time sensitive) homebrew fixes
Top