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General Tabletop Discussion
*Dungeons & Dragons
Skill Checks (non time sensitive) homebrew fixes
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<blockquote data-quote="iserith" data-source="post: 7553103" data-attributes="member: 97077"><p>DCs are established AFTER the DM has decided there must be a check for a given task though. The DM has a process to do before getting to a DC, that is, evaluating the approach to the goal and determining if an ability check is necessary at all.</p><p></p><p></p><p></p><p>Many DMs create a problem by going straight to the "skill check," without thinking about what happens if the player fails the check. If nothing happens, then the player reasonably wants to try again. Or everyone else at the table wants to take a crack at it. This is what happens when there is no meaningful consequence of failure.</p><p></p><p>So, given the problem they themselves have created, what these DMs often do is start thinking up ways to solve the skill check pig-piling when this is already solved upstream by the standard adjudication process: Don't ask for a check if there is no meaningful consequence of failure. If you got all the time in the world and there's no risk to what you're doing and it's a thing that isn't impossible for you, good on you man, you succeeded, no roll. </p><p></p><p>That said, I would say if you're running games with those rules in mind, and you sometimes want to say that retries on This Thing Right Here are always uncertain given a particular approach and that each retry with no change in approach is successively more difficult because reasons, that's cool. No house rule needed. But I would recommend that This Thing Right Here only come up sometimes, not for every task or even most tasks.</p></blockquote><p></p>
[QUOTE="iserith, post: 7553103, member: 97077"] DCs are established AFTER the DM has decided there must be a check for a given task though. The DM has a process to do before getting to a DC, that is, evaluating the approach to the goal and determining if an ability check is necessary at all. Many DMs create a problem by going straight to the "skill check," without thinking about what happens if the player fails the check. If nothing happens, then the player reasonably wants to try again. Or everyone else at the table wants to take a crack at it. This is what happens when there is no meaningful consequence of failure. So, given the problem they themselves have created, what these DMs often do is start thinking up ways to solve the skill check pig-piling when this is already solved upstream by the standard adjudication process: Don't ask for a check if there is no meaningful consequence of failure. If you got all the time in the world and there's no risk to what you're doing and it's a thing that isn't impossible for you, good on you man, you succeeded, no roll. That said, I would say if you're running games with those rules in mind, and you sometimes want to say that retries on This Thing Right Here are always uncertain given a particular approach and that each retry with no change in approach is successively more difficult because reasons, that's cool. No house rule needed. But I would recommend that This Thing Right Here only come up sometimes, not for every task or even most tasks. [/QUOTE]
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