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General Tabletop Discussion
*Dungeons & Dragons
Skill Checks (non time sensitive) homebrew fixes
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7553188"><p>Nope. Jeez, that would be boring!</p><p></p><p>In general, unless circumstances change, you get one shot to do something. There are no automatic successes unless a passive check (10 + skill mod) would make it. Then I will let them succeed by taking 10 times the normal time without rolling if they are not pressed for time, etc.</p><p></p><p>If a Rogue is +11 to open locks and facing a DC 20 lock with all the time he needs, he will eventually figure it out. But if the DC is 25, he gets to roll once and needs the 14 or higher to make the check, otherwise he doesn't figure out how to open it. If he takes it to another Rogue, a locksmith, etc. and gets assistance, he can try again with advantage given the knowledge he has learned from his conspirator. Failing <em>that</em>, he would have to wait until he levels, finds someone who is better to do it for him, etc.</p><p></p><p>Of course, I might try the idea I had earlier in the thread and see how that goes...</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7553188"] Nope. Jeez, that would be boring! In general, unless circumstances change, you get one shot to do something. There are no automatic successes unless a passive check (10 + skill mod) would make it. Then I will let them succeed by taking 10 times the normal time without rolling if they are not pressed for time, etc. If a Rogue is +11 to open locks and facing a DC 20 lock with all the time he needs, he will eventually figure it out. But if the DC is 25, he gets to roll once and needs the 14 or higher to make the check, otherwise he doesn't figure out how to open it. If he takes it to another Rogue, a locksmith, etc. and gets assistance, he can try again with advantage given the knowledge he has learned from his conspirator. Failing [I]that[/I], he would have to wait until he levels, finds someone who is better to do it for him, etc. Of course, I might try the idea I had earlier in the thread and see how that goes... [/QUOTE]
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Skill Checks (non time sensitive) homebrew fixes
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