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Skill Checks (non time sensitive) homebrew fixes
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<blockquote data-quote="Sacrosanct" data-source="post: 7553528" data-attributes="member: 15700"><p>No, this is not true at all. You're doing the same thing as iserith did. You're taking a polarizing approach of only an either/or of two extremes. People don't always learn what they did wrong in a previous attempt, and that doesn't mean they realize they cannot succeed if they didn't learn. Many times people do the exact same process they did before and might succeed because of something else that may have happened. Or they keep failing over and over again when they have the capability to succeed. There's a limitless middle ground you're not taking into account.</p><p></p><p>Like shooting a free throw. You can fail 10 times in a row and do the exact same thing every time, then make it the 11th time. Even the pros, who use the exact same technique and process, never succeed every time. They certainly don't learn what they did wrong when they missed, they do the exact same thing on the next attempt. And by missing, it certainly doesn't mean they realize they can't succeed. That's nonsense. They try again, using the same process.</p><p></p><p>Or the example I keep giving re: picking a lock. By your argument, if you fail the first time and learn, then you should get a bonus the second time (because that's what learning does). Or if you didn't learn, then that means you realize it's impossible. Needless to say, I don't agree with that. I would argue most tasks people do they keep trying after the first failed attempt without "learning from the previous attempt" or thinking they can never accomplish it. So I'm sorry, you are quite incorrect when you say that trying casually until it works doesn't exist in real life. Not only does it exist, it's one of the most common things that happens when someone doesn't succeed in the first try.</p><p></p><p>And I know dice rolls are abstract. Like how in a combat attack, one roll represents several attacks and parries. But we all put limits around that. One attack roll doesn't represent every attack you make in the day, so why are you willing to accept that one skill check roll represents all skill checks at that particular task for the entire day? In every case, one die roll represents your attempt in a time period that equals the time it would take a person to try in real life. Picking a lock may be 1 minute, while deciphering a riddle may be an hour, and an attack is a few seconds. And when that time period is done and the resolution of that check is resolved, and further attempts are made by attempting another dice roll.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7553528, member: 15700"] No, this is not true at all. You're doing the same thing as iserith did. You're taking a polarizing approach of only an either/or of two extremes. People don't always learn what they did wrong in a previous attempt, and that doesn't mean they realize they cannot succeed if they didn't learn. Many times people do the exact same process they did before and might succeed because of something else that may have happened. Or they keep failing over and over again when they have the capability to succeed. There's a limitless middle ground you're not taking into account. Like shooting a free throw. You can fail 10 times in a row and do the exact same thing every time, then make it the 11th time. Even the pros, who use the exact same technique and process, never succeed every time. They certainly don't learn what they did wrong when they missed, they do the exact same thing on the next attempt. And by missing, it certainly doesn't mean they realize they can't succeed. That's nonsense. They try again, using the same process. Or the example I keep giving re: picking a lock. By your argument, if you fail the first time and learn, then you should get a bonus the second time (because that's what learning does). Or if you didn't learn, then that means you realize it's impossible. Needless to say, I don't agree with that. I would argue most tasks people do they keep trying after the first failed attempt without "learning from the previous attempt" or thinking they can never accomplish it. So I'm sorry, you are quite incorrect when you say that trying casually until it works doesn't exist in real life. Not only does it exist, it's one of the most common things that happens when someone doesn't succeed in the first try. And I know dice rolls are abstract. Like how in a combat attack, one roll represents several attacks and parries. But we all put limits around that. One attack roll doesn't represent every attack you make in the day, so why are you willing to accept that one skill check roll represents all skill checks at that particular task for the entire day? In every case, one die roll represents your attempt in a time period that equals the time it would take a person to try in real life. Picking a lock may be 1 minute, while deciphering a riddle may be an hour, and an attack is a few seconds. And when that time period is done and the resolution of that check is resolved, and further attempts are made by attempting another dice roll. [/QUOTE]
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