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Skill Checks (non time sensitive) homebrew fixes
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<blockquote data-quote="DEFCON 1" data-source="post: 7553544" data-attributes="member: 7006"><p>Speaking personally, as I mentioned above... its not that I treat the single die roll as representing every attempt at a task made for an entire day or length of time... but rather, its every attempt at a particular task with a singular set of circumstances. It doesn't matter how long the attempts took, or how many times the attempts were taken... its just that the number rolled was the best the person could do under the circumstances they took the check. And if they want to try again, they have to change their circumstances for the better first. That's the easiest and most logical way I have come up with to not use essentially the 'Take 20' rule (which I don't like.)</p><p></p><p>Obviously though, for those DMs who think PCs should always get a chance to keep trying to roll high on a d20 for a particular check... my reasoning and methodology won't do. Which is fine. But I just know that for me... if you WANT to give PCs a chance to roll high, but at the same time want the odds of it happening to go down each time (by giving them penalties on subsequent tries for example)... I see it almost as cutting off your nose to spite your face. You <em>want</em> them to have a chance so you give them many attempts to roll, but you <em>don't want</em> them to have a legitimate chance so you make the odds of them doing it worse and worse. Seems like going the long way around to arrive at the same place if you ask me. Multiple die rolls to accomplish the same results you could get with just a singular one.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7553544, member: 7006"] Speaking personally, as I mentioned above... its not that I treat the single die roll as representing every attempt at a task made for an entire day or length of time... but rather, its every attempt at a particular task with a singular set of circumstances. It doesn't matter how long the attempts took, or how many times the attempts were taken... its just that the number rolled was the best the person could do under the circumstances they took the check. And if they want to try again, they have to change their circumstances for the better first. That's the easiest and most logical way I have come up with to not use essentially the 'Take 20' rule (which I don't like.) Obviously though, for those DMs who think PCs should always get a chance to keep trying to roll high on a d20 for a particular check... my reasoning and methodology won't do. Which is fine. But I just know that for me... if you WANT to give PCs a chance to roll high, but at the same time want the odds of it happening to go down each time (by giving them penalties on subsequent tries for example)... I see it almost as cutting off your nose to spite your face. You [I]want[/I] them to have a chance so you give them many attempts to roll, but you [I]don't want[/I] them to have a legitimate chance so you make the odds of them doing it worse and worse. Seems like going the long way around to arrive at the same place if you ask me. Multiple die rolls to accomplish the same results you could get with just a singular one. [/QUOTE]
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