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<blockquote data-quote="5ekyu" data-source="post: 7553785" data-attributes="member: 6919838"><p>Sigh...</p><p></p><p>The d20 can yield results from 5% to 100% with the smallest difference being 5%.</p><p></p><p>The 4F can generate values -shifts- from -4 to +4 with the odds of -4 being 1 in 1296 and the odd of +4 being the same. Now one **cannot** mislead folks by somehow trying to equate a -1 in 4F to the difference in 2-3 on a d20 because the numbers do not represent the same thing. </p><p></p><p>But the swing or magnitude of d20 is between 5% to 100% or 95% total. But the cawing of 4F is from like 1/1296 or a small fraction of 1% to 100%. So, the 4F is higher, bigger than the D20.</p><p></p><p>When one looks at success fail, neither has any meaning until a difficulty is assigned - which means the GM assigns the odds of success. So while the DC methods may be different (Fate "do you wind up at this noun" and d20 "do you wind up at this number") it stopill works out to an odds of success. </p><p></p><p>So if the odds are supposed to be 3 out of 4, that's gonna be 75% in either method, whether that means a -1 in Fate still succeeds or a raw 6 or better in d20. </p><p></p><p>The fact that 4F creates uneven odds from one number to the next does not make success more or less likely, that comes from the intersection of the difficulty of the task and the ability of the character - just like in 5e.</p><p></p><p>Now, maybe the setting and your GM wind up just giving you easier to succeed at tasks in 4F but you could just as easily do the same in 5e. </p><p></p><p>The thing 4F can do that d20 cannot is have different steps that are less than 5% chances. So, if your game scenes are so precise to need tighter than 5% maybe 4F is better.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7553785, member: 6919838"] Sigh... The d20 can yield results from 5% to 100% with the smallest difference being 5%. The 4F can generate values -shifts- from -4 to +4 with the odds of -4 being 1 in 1296 and the odd of +4 being the same. Now one **cannot** mislead folks by somehow trying to equate a -1 in 4F to the difference in 2-3 on a d20 because the numbers do not represent the same thing. But the swing or magnitude of d20 is between 5% to 100% or 95% total. But the cawing of 4F is from like 1/1296 or a small fraction of 1% to 100%. So, the 4F is higher, bigger than the D20. When one looks at success fail, neither has any meaning until a difficulty is assigned - which means the GM assigns the odds of success. So while the DC methods may be different (Fate "do you wind up at this noun" and d20 "do you wind up at this number") it stopill works out to an odds of success. So if the odds are supposed to be 3 out of 4, that's gonna be 75% in either method, whether that means a -1 in Fate still succeeds or a raw 6 or better in d20. The fact that 4F creates uneven odds from one number to the next does not make success more or less likely, that comes from the intersection of the difficulty of the task and the ability of the character - just like in 5e. Now, maybe the setting and your GM wind up just giving you easier to succeed at tasks in 4F but you could just as easily do the same in 5e. The thing 4F can do that d20 cannot is have different steps that are less than 5% chances. So, if your game scenes are so precise to need tighter than 5% maybe 4F is better. [/QUOTE]
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