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General Tabletop Discussion
*Pathfinder & Starfinder
Skill checks to cast spells?
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<blockquote data-quote="jstater" data-source="post: 1540749" data-attributes="member: 14359"><p>Yes and no. I began with the notion of using a Spellcraft check for casting spells, but ran into problems with the system. I eventually decided to use a caster level check instead, i.e. 1d20 + caster level + relevant ability bonus. I decided on a DC 10 for 0-level spells, DC 15 for 1st through 3rd level spells, DC 20 for 4th through 6th level spells, and DC 25 for 7th through 9th level spells.</p><p></p><p>I also got rid of the spells/day concept, but retained the spells readied (from AU) or spells known. With each spell a character attempts to cast, the DC for future spells cast that day increases by +1. So, after casting three spells in a day, the DC to cast a fourth spell would be increased by +3.</p><p></p><p>After three spell failures, a character becomes fatigued. Three more failures leaves them exhausted, another three staggered. One additional failure leaves them unconscious. I also have some "calamities" for characters who miss their caster level checks by more than 10 points.</p><p></p><p>I've only just begun the campaign I'm using this rule in, but so far it has been successful. I implemented it because it didn't seem fair that fighters and rogues have to make attack rolls and skill checks to use their primary abilities, but spellcasters do not. You want to pick someone's pocket - make a skill check. You want to materialize a ball of fire and throw it at someone - just do it. Didn't seem right to me.</p></blockquote><p></p>
[QUOTE="jstater, post: 1540749, member: 14359"] Yes and no. I began with the notion of using a Spellcraft check for casting spells, but ran into problems with the system. I eventually decided to use a caster level check instead, i.e. 1d20 + caster level + relevant ability bonus. I decided on a DC 10 for 0-level spells, DC 15 for 1st through 3rd level spells, DC 20 for 4th through 6th level spells, and DC 25 for 7th through 9th level spells. I also got rid of the spells/day concept, but retained the spells readied (from AU) or spells known. With each spell a character attempts to cast, the DC for future spells cast that day increases by +1. So, after casting three spells in a day, the DC to cast a fourth spell would be increased by +3. After three spell failures, a character becomes fatigued. Three more failures leaves them exhausted, another three staggered. One additional failure leaves them unconscious. I also have some "calamities" for characters who miss their caster level checks by more than 10 points. I've only just begun the campaign I'm using this rule in, but so far it has been successful. I implemented it because it didn't seem fair that fighters and rogues have to make attack rolls and skill checks to use their primary abilities, but spellcasters do not. You want to pick someone's pocket - make a skill check. You want to materialize a ball of fire and throw it at someone - just do it. Didn't seem right to me. [/QUOTE]
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Skill checks to cast spells?
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