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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Checks: Who Should Run Them?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5369564" data-attributes="member: 82106"><p>So what if a player is working out what a DC is? If that's part of the fun for them then so be it. Why is that fun of some lesser quality than the fun of what the DM considers to be "better role-playing". Often I don't find the people interested in numbers to be inferior role-players anyhow. The whole concept is some sort of mythical concept that you can only be interested in mechanics OR role play, it just ain't so.</p><p></p><p>There are good arguments for either hidden or open checks though. The concept of a passive check is one of the nice things that helps there. It avoids a lot of situations where active checks would give things away. Mostly though, just trust your players. If they start exploiting knowledge their characters shouldn't have, just point it out (assuming you're really gunning for a very authentic characterization). OTOH if there's a situation where you can make the check as DM and remove the temptation for the player to meta-game, then go for it. Just don't make major die rolls that decide someone's fate behind the screen, that one is a no-no.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5369564, member: 82106"] So what if a player is working out what a DC is? If that's part of the fun for them then so be it. Why is that fun of some lesser quality than the fun of what the DM considers to be "better role-playing". Often I don't find the people interested in numbers to be inferior role-players anyhow. The whole concept is some sort of mythical concept that you can only be interested in mechanics OR role play, it just ain't so. There are good arguments for either hidden or open checks though. The concept of a passive check is one of the nice things that helps there. It avoids a lot of situations where active checks would give things away. Mostly though, just trust your players. If they start exploiting knowledge their characters shouldn't have, just point it out (assuming you're really gunning for a very authentic characterization). OTOH if there's a situation where you can make the check as DM and remove the temptation for the player to meta-game, then go for it. Just don't make major die rolls that decide someone's fate behind the screen, that one is a no-no. [/QUOTE]
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Skill Checks: Who Should Run Them?
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