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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Chellenges - unfun?
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<blockquote data-quote="Varis" data-source="post: 4686599" data-attributes="member: 82427"><p>Is anyone else having a tough time implementing and enjoying the use of skill challenges. At the moment, I have them mentally catergorised as 'time wasters' and well,...unfun.</p><p> </p><p>They seem like a headache to set up and understand (both in implementation and the xp the are supposed to yield), and what's worse, the players themselves don't seem to get anything out of them. </p><p> </p><p>I would 'like' see them being used seamlessly, within the natural flow of the game, and be able to use it on the fly, rather than calculate challenge ratings, and levels and DC's... frankly my mind just goes to mush when I try reading that stuff.</p><p> </p><p>My biggest complaint is that I am just not enjoying them. What can I do differently? How should I best use skill challenges to maximise the thrill.</p><p> </p><p>Is it just me or are other people feeling the pain?</p></blockquote><p></p>
[QUOTE="Varis, post: 4686599, member: 82427"] Is anyone else having a tough time implementing and enjoying the use of skill challenges. At the moment, I have them mentally catergorised as 'time wasters' and well,...unfun. They seem like a headache to set up and understand (both in implementation and the xp the are supposed to yield), and what's worse, the players themselves don't seem to get anything out of them. I would 'like' see them being used seamlessly, within the natural flow of the game, and be able to use it on the fly, rather than calculate challenge ratings, and levels and DC's... frankly my mind just goes to mush when I try reading that stuff. My biggest complaint is that I am just not enjoying them. What can I do differently? How should I best use skill challenges to maximise the thrill. Is it just me or are other people feeling the pain? [/QUOTE]
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Skill Chellenges - unfun?
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