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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Chellenges - unfun?
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<blockquote data-quote="SabreCat" data-source="post: 4686963" data-attributes="member: 76245"><p>I agree that the base Skill Challenge rules are not very fun. Try using one of the alternate Skill Challenge systems linked in every one of Stalker0's posts (<a href="http://www.enworld.org/forum/members/stalker0.html" target="_blank">http://www.enworld.org/forum/members/stalker0.html</a>). While you may still run into a little bit of struggle with players finding justification for input in every round, the Obsidian challenges in particular are shorter, better structured, and easier to invent on the fly than the core DMG challenges.</p><p> </p><p>Core Skill Challenges work well for things where you'll put in a roll or two a session toward a very long-term goal, like swaying a faction to your cause over repeated interaction. But they're a quagmire if you try to run through all those rolls in one encounter, unless you keep the Complexity no higher than 2 or 3.</p></blockquote><p></p>
[QUOTE="SabreCat, post: 4686963, member: 76245"] I agree that the base Skill Challenge rules are not very fun. Try using one of the alternate Skill Challenge systems linked in every one of Stalker0's posts ([URL]http://www.enworld.org/forum/members/stalker0.html[/URL]). While you may still run into a little bit of struggle with players finding justification for input in every round, the Obsidian challenges in particular are shorter, better structured, and easier to invent on the fly than the core DMG challenges. Core Skill Challenges work well for things where you'll put in a roll or two a session toward a very long-term goal, like swaying a faction to your cause over repeated interaction. But they're a quagmire if you try to run through all those rolls in one encounter, unless you keep the Complexity no higher than 2 or 3. [/QUOTE]
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Skill Chellenges - unfun?
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