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Skill Chellenges - unfun?
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<blockquote data-quote="DanmarLOK" data-source="post: 4687910" data-attributes="member: 71480"><p>A big thing that seems to make things more 'palatable' for my players was that skill challenges aren't a pass/fail. The last one I did of my own was an "Organzie the Defenses" as a three bands of orcs formed up out of bowshot range. The players had a lot of options from using diplomacy/bluff/intimidate to get the farmers to fight better to thievery to set some traps, history to know how typical orc battle tactics, nature to see the natural channeling of the terrain etc. The number of success/failures they got altered the size of the orcs they faced and how often they had to face reinforcements by hand waving the results "Two successes at thievery removes two standard mobs worth of XP from the intitial wave", "Success at firing up the farmers removed forces from the ones the farmers had to face." That kind of thing. </p><p></p><p>Simple pass fail from a skill challenge is very much blah. at that point you might as well just 'do the math' and have one player roll d% to determine if they win or fail. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 4687910, member: 71480"] A big thing that seems to make things more 'palatable' for my players was that skill challenges aren't a pass/fail. The last one I did of my own was an "Organzie the Defenses" as a three bands of orcs formed up out of bowshot range. The players had a lot of options from using diplomacy/bluff/intimidate to get the farmers to fight better to thievery to set some traps, history to know how typical orc battle tactics, nature to see the natural channeling of the terrain etc. The number of success/failures they got altered the size of the orcs they faced and how often they had to face reinforcements by hand waving the results "Two successes at thievery removes two standard mobs worth of XP from the intitial wave", "Success at firing up the farmers removed forces from the ones the farmers had to face." That kind of thing. Simple pass fail from a skill challenge is very much blah. at that point you might as well just 'do the math' and have one player roll d% to determine if they win or fail. :) [/QUOTE]
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Skill Chellenges - unfun?
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