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Skill Chellenges - unfun?
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<blockquote data-quote="BASHMAN" data-source="post: 4689676" data-attributes="member: 8277"><p>You are correct, sir! I have never yet enjoyed a skill challenge. I have renamed them "break time" whereupon I leave the room and so something entertaining until said challenge is over. If the GM insists I participate and asks me for what skill I am using and why, my response is "Endurance-- because I am putting up with this..."</p><p></p><p>When I first heard of skill challenges, I thought that they'd be cool, but from the mechanics as well as the descriptions of people's own play experiences, I have not found how they could be entertaining to anyone. At first they were so hard as to mathematically nearly equate auto-fails. Then, they were errattad to be super-easy auto successes. Neither one is very satisfying, especially when you are playing "guess the right skill" with the GM, especially when you (or nobody else) has THE skill. </p><p></p><p>On a side note: I am working on an alternate system now that functions by abandoning the success/fail tally aspect of the skill challenge. It was actually what I called "extended checks" in BASH! but I am still working on porting it over to D&D 4E. When it is done, I'll be posting about it for sure. </p><p></p><p>Currently working on a solution... I think it revolves around abandoning the success/fail aspect of the skill challenge...</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 4689676, member: 8277"] You are correct, sir! I have never yet enjoyed a skill challenge. I have renamed them "break time" whereupon I leave the room and so something entertaining until said challenge is over. If the GM insists I participate and asks me for what skill I am using and why, my response is "Endurance-- because I am putting up with this..." When I first heard of skill challenges, I thought that they'd be cool, but from the mechanics as well as the descriptions of people's own play experiences, I have not found how they could be entertaining to anyone. At first they were so hard as to mathematically nearly equate auto-fails. Then, they were errattad to be super-easy auto successes. Neither one is very satisfying, especially when you are playing "guess the right skill" with the GM, especially when you (or nobody else) has THE skill. On a side note: I am working on an alternate system now that functions by abandoning the success/fail tally aspect of the skill challenge. It was actually what I called "extended checks" in BASH! but I am still working on porting it over to D&D 4E. When it is done, I'll be posting about it for sure. Currently working on a solution... I think it revolves around abandoning the success/fail aspect of the skill challenge... [/QUOTE]
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