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Skill Chellenges - unfun?
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<blockquote data-quote="LostSoul" data-source="post: 4691831" data-attributes="member: 386"><p>I can't really quantize it, it's an art. But let's try anyway.</p><p></p><p>1. How much awesome should you bring? As much as you can. You, as a player or DM, are entertaining the rest of the table with your contributions. Do it.</p><p></p><p>2. Where should you bring it? Everywhere.</p><p></p><p>3. How do I expect you to bring it? First, I expect you to know the tastes of your fellow players. I expect you to know what's cool, what's lame, and what crosses the line into bad taste.</p><p></p><p>So, keep in mind what you want to do and the tastes of the other players.</p><p></p><p>Then play your character agressively, driving towards his goals. This might create internal conflict, and if it does, show us. The same goes for the DM, playing his NPCs. These NPCs should be created with an eye towards challenging/opposing the PC's goals.</p><p></p><p>4. How do you make each die roll count? It's simple. It changes the situation. If it's a success, it changes things in favour of the PCs. If it's a failure, it makes things harder for them.</p><p></p><p>How's that?</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4691831, member: 386"] I can't really quantize it, it's an art. But let's try anyway. 1. How much awesome should you bring? As much as you can. You, as a player or DM, are entertaining the rest of the table with your contributions. Do it. 2. Where should you bring it? Everywhere. 3. How do I expect you to bring it? First, I expect you to know the tastes of your fellow players. I expect you to know what's cool, what's lame, and what crosses the line into bad taste. So, keep in mind what you want to do and the tastes of the other players. Then play your character agressively, driving towards his goals. This might create internal conflict, and if it does, show us. The same goes for the DM, playing his NPCs. These NPCs should be created with an eye towards challenging/opposing the PC's goals. 4. How do you make each die roll count? It's simple. It changes the situation. If it's a success, it changes things in favour of the PCs. If it's a failure, it makes things harder for them. How's that? [/QUOTE]
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Skill Chellenges - unfun?
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