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*Pathfinder & Starfinder
Skill Chellenges - unfun?
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<blockquote data-quote="Hambot" data-source="post: 4698765" data-attributes="member: 61484"><p>This thread has given me some ideas. </p><p></p><p>I have a player who refuses to ever participate in skill challenges. If there is social interaction they just want to start fighting there way out of everything. It's annoying because I've been trying the Stalker0 Obsidian system but if only the other player is participating it feels like the whole thing is a flop.</p><p></p><p>I liked that duke example given above - how the Duke "attacks" the players with dialogue or threats, forcing him to do something. Refusing to reply would be a fail...</p><p></p><p>Also the "prepare the defenses" challenge sounds awesome - I'll break down at the end of the fight how many xp's worth of the total orc mob they got from properly preparing the villagers, and how much they got for hacking through the remaing orcs. If they get the same XP either way they win, but one is a much tougher fight it will be balanced and really encourages them to want to neuter as many orcs as possible via the skill challenge rolls before the PC's are fighting them hand to hand. </p><p></p><p>I'll give them another 2 gos - tring each of these ideas. </p><p></p><p>I want DMG 2 or DMG 3 to have a completely different "alternate skill challenge system" ie. "we screwed up the first one so bad so here is one that works and is actually fun".</p></blockquote><p></p>
[QUOTE="Hambot, post: 4698765, member: 61484"] This thread has given me some ideas. I have a player who refuses to ever participate in skill challenges. If there is social interaction they just want to start fighting there way out of everything. It's annoying because I've been trying the Stalker0 Obsidian system but if only the other player is participating it feels like the whole thing is a flop. I liked that duke example given above - how the Duke "attacks" the players with dialogue or threats, forcing him to do something. Refusing to reply would be a fail... Also the "prepare the defenses" challenge sounds awesome - I'll break down at the end of the fight how many xp's worth of the total orc mob they got from properly preparing the villagers, and how much they got for hacking through the remaing orcs. If they get the same XP either way they win, but one is a much tougher fight it will be balanced and really encourages them to want to neuter as many orcs as possible via the skill challenge rolls before the PC's are fighting them hand to hand. I'll give them another 2 gos - tring each of these ideas. I want DMG 2 or DMG 3 to have a completely different "alternate skill challenge system" ie. "we screwed up the first one so bad so here is one that works and is actually fun". [/QUOTE]
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Skill Chellenges - unfun?
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