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<blockquote data-quote="LostSoul" data-source="post: 5163894" data-attributes="member: 386"><p>Here is a longer example, one of the first ones I did.</p><p></p><p>Encounter. Um... a bunch of kobolds encounter the PCs along the road.</p><p></p><p>1. Make Contact</p><p>Both sides see each other coming; encounter distance on the road is 2d10 squares. The roll is 17. The PCs and kobolds see each other coming over a hill.</p><p></p><p>The DM rolls for the monster's reaction. 7 - uncertain. The kobolds are not sure what to make of the PCs. The DM decides they will stop and ask questions.</p><p></p><p>The kobolds ready their weapons and stop moving forward. The PCs ready their weapons and continue to move up. The kobolds say, "Stop! Who are you? What do you want?" The PCs respond: "We're looking for a goblin who killed one of our friends. Have you seen him? He's about yay tall, carries a big axe." </p><p></p><p>The DM calls for a roll. We move into skill check mode. The PC makes a bluff, but fails. The kobolds are startled. "Back off or we'll attack!"</p><p></p><p>The PCs don't.</p><p></p><p>2. Start of Round.</p><p></p><p>3. Declare actions.</p><p></p><p>The Fighter says, "I'm going to throw my sword into my shield hand, start running while I grab a javelin and toss it at the lead kobold, then move forward with my shield up."</p><p></p><p>The Rogue says, "I'm going to shoot my crossbow at the lead kobold, then grab a dagger and head into the woods off to the side, circling around towards them."</p><p></p><p>The Ranger says, "I'm going to feather arrow after arrow into the kobold in the back - the one with all the totems and stuff."</p><p></p><p>The DM says, "The kobolds are going to hide behind their shields while moving over the crest of the hill to gain cover."</p><p></p><p>Everyone's okay with this, so we move on.</p><p></p><p>4. Determine modifiers.</p><p></p><p>The fighter makes a basic attack. The DM awards a +2 bonus for the momentum of running forward.</p><p>The rogue makes a basic attack.</p><p>The ranger makes a twin strike.</p><p>The kobolds take defensive actions, rolling AC.</p><p></p><p>5. DM sets DCs</p><p></p><p>The PCs roll vs. the kobold's roll, since the kobold's action is defensive.</p><p></p><p>6. Take Action</p><p></p><p>Everyone rolls. The lead kobold succeeds, while the kobold in the back is only hit once. </p><p></p><p>7. Effects</p><p></p><p>The kobold in the back (a wyrmpriest) takes 2 hits - 1 damage for twin strike and 1 damage for quarry. He's bloodied.</p><p></p><p>8. End of round.</p><p></p><p>Morale check? Yeah - since one guy is bloodied, roll vs. average party level, easy DC, non-bloodied guys may aid automatically. The roll is Will, it's a success. The kobolds don't break.</p><p></p><p>Repeat.</p><p>2. Start of round.</p><p>3. Declare actions.</p><p></p><p>Fighter: "I charge up the hill, throwing my sword into my free hand, crashing into the kobolds with my shield, knocking any in my path to the ground."</p><p>Rogue: "I sneak around them, losing myself in the cover of the trees."</p><p>Ranger: "I feather arrows into the same kobold - thwip thwip - while moving forward."</p><p>Kobolds: "Kobolds are shifty - they slip out of the way of the fighter, opening him up for a breath of cold icy breath from the kobold with the totems."</p><p>Fighter: "In that case, I'm going to barrel right into the totem guy."</p><p>DM: "He's too far away for you to reach him."</p><p>Fighter: "Okay... I'll keep my sword in my shield hand, and when I get close to a kobold I'll grab him and throw him right into the path of the dragon breath!"</p><p>Kobolds: "Okay, the kobolds with spears will try to stab at you as you run past, setting up a flank; the one you're grabbing will set his spear for the charge, planting it into the ground; the totem kobold will still breathe on you."</p><p></p><p>Everyone's cool with that.</p><p></p><p>4. Determine mods.</p><p></p><p>Fighter rolls Str. The DM gives him a +1 bonus for charging.</p><p>Rogue rolls Born on the Street - he survived by sneaking around.</p><p>Ranger rolls twin strike.</p><p>Kobolds roll spear attacks with +2 for the flank and CA; the one set for the charge gets a +2 bonus; the wyrmpriest rolls his Dragon Breath.</p><p></p><p>5. DCs</p><p></p><p>Fighter rolls vs. Fort.</p><p>Rogue rolls vs. passive Per.</p><p>Ranger rolls vs. AC, with a +2 to AC for cover.</p><p>Kobolds roll vs. AC.</p><p>Wyrmpriest rolls vs. Fort.</p><p></p><p>6. Take Action</p><p></p><p>(f hits, rogue succeeds, ranger hits once, kobolds get two hits, both from the flanking guys with CA, wyrmpriest misses)</p><p></p><p>7. Effects</p><p></p><p>The fighter charges forward, taking two hits from the kobolds (3 damage from each hit - 2 + 1 for CA); they cut into his mail shirt and leave a trail of blood, grazing him. The fighter grabs the kobold by the neck (1 damage, improvised attack) as the little guy freaks out and makes an ineffective attack. He tosses the kobold at the wyrmpriest as he breathes a gout of icy cold. The kobold takes the worst of it (2 damage), but since the wyrmpriest does 1/2 damage on a miss, the fighter still takes some (1 damage). The wyrmpriest is hit by the kobold and the DM makes a snap judgement - the wyrmpriest falls down in a heap.</p><p></p><p>Meanwhile, the rogue hides in the trees and the ranger sends an arrow into the wyrmpriest's left eye (3 hits - he's dead).</p><p></p><p>8. End of round</p><p></p><p>Wyrmpriest is down, 1 other kobold is bloodied - let's say the leader down requires a Moderate check and the bloodied guy adds +2 to the DC. However, the fighter is bloodied so the DC is reduced by 2.</p><p></p><p>It's a failure, the kobolds change tactics. The DM decides they will bolt for it.</p><p></p><p>Let's skip to...</p><p></p><p>3. Declare actions</p><p></p><p>Fighter: "I put my knee on that guy on the ground and hold him there while the others run."</p><p>Rogue: "I shoot the legs out of the little guy if he makes it away from the fighter."</p><p>Ranger: "I do the same."</p><p>DM: "You can't see him; he's on the ground on the other side of the hill."</p><p>Ranger: "Well... I'll run to the top of the hill and then do the same thing."</p><p>Kobolds: "Run away... the guy lying on top of the dead dragon-breath-breathing kobold rolls to the side, away from the fighter, getting some distance before standing up."</p><p></p><p>4. Mods</p><p></p><p>Fighter rolls Str. +2 since the kobold's on the ground.</p><p>Rogue rolls a basic attack, +2 since he's hidden.</p><p>Ranger rolls a careful strike.</p><p>Kobold on the ground rolls Acrobatics.</p><p></p><p>5. DCs</p><p></p><p>Fighter rolls against Fort.</p><p>Rogue and Ranger roll against AC.</p><p>Kobold rolls against Init.</p><p></p><p>6. Take Action</p><p></p><p>f: 20</p><p>Rogue: lame</p><p>ranger: 19</p><p>Kobold: 19</p><p></p><p>7. Effects</p><p></p><p>Fighter puts his knee on the ground; the kobold tries to roll away but can't since the fighter's got him.</p><p></p><p>The other guys don't need to do anything since the kobold never got away.</p><p></p><p>8. End of round</p><p></p><p>The DM decides that the kobold will give up.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5163894, member: 386"] Here is a longer example, one of the first ones I did. Encounter. Um... a bunch of kobolds encounter the PCs along the road. 1. Make Contact Both sides see each other coming; encounter distance on the road is 2d10 squares. The roll is 17. The PCs and kobolds see each other coming over a hill. The DM rolls for the monster's reaction. 7 - uncertain. The kobolds are not sure what to make of the PCs. The DM decides they will stop and ask questions. The kobolds ready their weapons and stop moving forward. The PCs ready their weapons and continue to move up. The kobolds say, "Stop! Who are you? What do you want?" The PCs respond: "We're looking for a goblin who killed one of our friends. Have you seen him? He's about yay tall, carries a big axe." The DM calls for a roll. We move into skill check mode. The PC makes a bluff, but fails. The kobolds are startled. "Back off or we'll attack!" The PCs don't. 2. Start of Round. 3. Declare actions. The Fighter says, "I'm going to throw my sword into my shield hand, start running while I grab a javelin and toss it at the lead kobold, then move forward with my shield up." The Rogue says, "I'm going to shoot my crossbow at the lead kobold, then grab a dagger and head into the woods off to the side, circling around towards them." The Ranger says, "I'm going to feather arrow after arrow into the kobold in the back - the one with all the totems and stuff." The DM says, "The kobolds are going to hide behind their shields while moving over the crest of the hill to gain cover." Everyone's okay with this, so we move on. 4. Determine modifiers. The fighter makes a basic attack. The DM awards a +2 bonus for the momentum of running forward. The rogue makes a basic attack. The ranger makes a twin strike. The kobolds take defensive actions, rolling AC. 5. DM sets DCs The PCs roll vs. the kobold's roll, since the kobold's action is defensive. 6. Take Action Everyone rolls. The lead kobold succeeds, while the kobold in the back is only hit once. 7. Effects The kobold in the back (a wyrmpriest) takes 2 hits - 1 damage for twin strike and 1 damage for quarry. He's bloodied. 8. End of round. Morale check? Yeah - since one guy is bloodied, roll vs. average party level, easy DC, non-bloodied guys may aid automatically. The roll is Will, it's a success. The kobolds don't break. Repeat. 2. Start of round. 3. Declare actions. Fighter: "I charge up the hill, throwing my sword into my free hand, crashing into the kobolds with my shield, knocking any in my path to the ground." Rogue: "I sneak around them, losing myself in the cover of the trees." Ranger: "I feather arrows into the same kobold - thwip thwip - while moving forward." Kobolds: "Kobolds are shifty - they slip out of the way of the fighter, opening him up for a breath of cold icy breath from the kobold with the totems." Fighter: "In that case, I'm going to barrel right into the totem guy." DM: "He's too far away for you to reach him." Fighter: "Okay... I'll keep my sword in my shield hand, and when I get close to a kobold I'll grab him and throw him right into the path of the dragon breath!" Kobolds: "Okay, the kobolds with spears will try to stab at you as you run past, setting up a flank; the one you're grabbing will set his spear for the charge, planting it into the ground; the totem kobold will still breathe on you." Everyone's cool with that. 4. Determine mods. Fighter rolls Str. The DM gives him a +1 bonus for charging. Rogue rolls Born on the Street - he survived by sneaking around. Ranger rolls twin strike. Kobolds roll spear attacks with +2 for the flank and CA; the one set for the charge gets a +2 bonus; the wyrmpriest rolls his Dragon Breath. 5. DCs Fighter rolls vs. Fort. Rogue rolls vs. passive Per. Ranger rolls vs. AC, with a +2 to AC for cover. Kobolds roll vs. AC. Wyrmpriest rolls vs. Fort. 6. Take Action (f hits, rogue succeeds, ranger hits once, kobolds get two hits, both from the flanking guys with CA, wyrmpriest misses) 7. Effects The fighter charges forward, taking two hits from the kobolds (3 damage from each hit - 2 + 1 for CA); they cut into his mail shirt and leave a trail of blood, grazing him. The fighter grabs the kobold by the neck (1 damage, improvised attack) as the little guy freaks out and makes an ineffective attack. He tosses the kobold at the wyrmpriest as he breathes a gout of icy cold. The kobold takes the worst of it (2 damage), but since the wyrmpriest does 1/2 damage on a miss, the fighter still takes some (1 damage). The wyrmpriest is hit by the kobold and the DM makes a snap judgement - the wyrmpriest falls down in a heap. Meanwhile, the rogue hides in the trees and the ranger sends an arrow into the wyrmpriest's left eye (3 hits - he's dead). 8. End of round Wyrmpriest is down, 1 other kobold is bloodied - let's say the leader down requires a Moderate check and the bloodied guy adds +2 to the DC. However, the fighter is bloodied so the DC is reduced by 2. It's a failure, the kobolds change tactics. The DM decides they will bolt for it. Let's skip to... 3. Declare actions Fighter: "I put my knee on that guy on the ground and hold him there while the others run." Rogue: "I shoot the legs out of the little guy if he makes it away from the fighter." Ranger: "I do the same." DM: "You can't see him; he's on the ground on the other side of the hill." Ranger: "Well... I'll run to the top of the hill and then do the same thing." Kobolds: "Run away... the guy lying on top of the dead dragon-breath-breathing kobold rolls to the side, away from the fighter, getting some distance before standing up." 4. Mods Fighter rolls Str. +2 since the kobold's on the ground. Rogue rolls a basic attack, +2 since he's hidden. Ranger rolls a careful strike. Kobold on the ground rolls Acrobatics. 5. DCs Fighter rolls against Fort. Rogue and Ranger roll against AC. Kobold rolls against Init. 6. Take Action f: 20 Rogue: lame ranger: 19 Kobold: 19 7. Effects Fighter puts his knee on the ground; the kobold tries to roll away but can't since the fighter's got him. The other guys don't need to do anything since the kobold never got away. 8. End of round The DM decides that the kobold will give up. [/QUOTE]
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