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Skill Combat - quick combat resolution
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<blockquote data-quote="LostSoul" data-source="post: 5164720" data-attributes="member: 386"><p>Poorly? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> You take the number of hit points the PC gets when they gain a level (4, 5, or 6+), look on the chart and match that up with their current level. Then you add 1/2 CON mod to that. If there are any feats or anything else that adds to HP, the DM is going to have to make a ruling. e.g. Toughness adds +1. I didn't go through all the options because that would take too long.</p><p></p><p>For example, you're a 1st level dwarf fighter with 16 Con. You get 6 HP per level, so you check out the chart - 10 hits. Add 1/2 your con mod, so another +1. Total = 11 hits. This doesn't change until 4th level, when you need to look at the chart again; at that point it will be 16 (15 + 1 for Con).</p><p></p><p>Bloodied is 1/2 that value, like normal. Our 1st-level dwarf becomes bloodied when he has 5 hits remaining.</p><p></p><p>It might work better if I said 1 hit = 3 or 5 HP or something like that, but eh. That seems too fiddly for me. I went with this logic:</p><p></p><p>1 hit takes down an equal level minion</p><p>2 hits takes down an equal level normal NPC</p><p>4 hits takes down an equal level elite</p><p>10 hits takes down an equal level solo</p><p>Brutes get a bonus of +1, because they generally suck.</p><p></p><p>For PCs, the logic is somewhat different.</p><p>Low-HP classes can take 3 hits by an equal level opponent.</p><p>Med-HP classes can take 4 hits.</p><p>High-HP classes can take 5 hits.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5164720, member: 386"] Poorly? ;) You take the number of hit points the PC gets when they gain a level (4, 5, or 6+), look on the chart and match that up with their current level. Then you add 1/2 CON mod to that. If there are any feats or anything else that adds to HP, the DM is going to have to make a ruling. e.g. Toughness adds +1. I didn't go through all the options because that would take too long. For example, you're a 1st level dwarf fighter with 16 Con. You get 6 HP per level, so you check out the chart - 10 hits. Add 1/2 your con mod, so another +1. Total = 11 hits. This doesn't change until 4th level, when you need to look at the chart again; at that point it will be 16 (15 + 1 for Con). Bloodied is 1/2 that value, like normal. Our 1st-level dwarf becomes bloodied when he has 5 hits remaining. It might work better if I said 1 hit = 3 or 5 HP or something like that, but eh. That seems too fiddly for me. I went with this logic: 1 hit takes down an equal level minion 2 hits takes down an equal level normal NPC 4 hits takes down an equal level elite 10 hits takes down an equal level solo Brutes get a bonus of +1, because they generally suck. For PCs, the logic is somewhat different. Low-HP classes can take 3 hits by an equal level opponent. Med-HP classes can take 4 hits. High-HP classes can take 5 hits. [/QUOTE]
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