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General Tabletop Discussion
*Dungeons & Dragons
Skill Combat - quick combat resolution
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<blockquote data-quote="LostSoul" data-source="post: 5168564" data-attributes="member: 386"><p>Combat is deadly. I guess my answer is that the player should realize that if 4 guys are aiming for you, you (and your friends) should try to do something to avoid it, and bemoan the fact that you ended up in that situation to begin with.</p><p></p><p>I don't know if I wrote it in this version, but before fighting actually starts the <em>players</em> decide how they want to resolve it. Normal rules or these. That may help mitigate the deadliness.</p><p></p><p>I may want to add in an "abort your action for total defense" option after the dice are rolled. That would mean that, if all those 4 guys rolled and hit you, you can abort your declared action for a chance to do something totally defensive and re-roll with the +2 bonus for total defense.</p><p></p><p></p><p></p><p>You're right - what's going on here is that I'm using an unwritten rule! Awesome, I would have missed that.</p><p></p><p>I'm not sure how to state it, but it's something along the lines of, "When two actions are in direct conflict - We flank you vs. I move out of the flank - the order the actions are resolved in determines who is successful."</p><p></p><p>That may not work! "I chop you in the face vs. I block your axe with my shield and cut you". I will need to think about this. Nice work!</p><p></p><p></p><p></p><p>This is a great point. What I meant by the "If you can do it, you can do it" line was that you can't normally do things that you couldn't do in a normal combat round - you can't get in two attacks unless you have Twin Strike or something that allows it.</p><p></p><p>This can step on the toes of some powers, though, like you pointed out with Deft Strike. "I dart in and out behind the pillar and cast <em>Magic Missile</em>" seems like something a normal guy could do... I guess the answer is that it relies heavily on the DM to make judgement calls. (That was a goal I was shooting for.)</p><p></p><p>I'll need to make sure I understand the powers that PCs have and respond accordingly. Deft Strike may allow a PC to dart in and out from behind total cover without the NPCs getting a chance to attack, for example.</p><p></p><p>Thanks for the replies! You've made some good points and given me a number of things to think about. I would have repped you earlier but it seems I must spread some around.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5168564, member: 386"] Combat is deadly. I guess my answer is that the player should realize that if 4 guys are aiming for you, you (and your friends) should try to do something to avoid it, and bemoan the fact that you ended up in that situation to begin with. I don't know if I wrote it in this version, but before fighting actually starts the [i]players[/i] decide how they want to resolve it. Normal rules or these. That may help mitigate the deadliness. I may want to add in an "abort your action for total defense" option after the dice are rolled. That would mean that, if all those 4 guys rolled and hit you, you can abort your declared action for a chance to do something totally defensive and re-roll with the +2 bonus for total defense. You're right - what's going on here is that I'm using an unwritten rule! Awesome, I would have missed that. I'm not sure how to state it, but it's something along the lines of, "When two actions are in direct conflict - We flank you vs. I move out of the flank - the order the actions are resolved in determines who is successful." That may not work! "I chop you in the face vs. I block your axe with my shield and cut you". I will need to think about this. Nice work! This is a great point. What I meant by the "If you can do it, you can do it" line was that you can't normally do things that you couldn't do in a normal combat round - you can't get in two attacks unless you have Twin Strike or something that allows it. This can step on the toes of some powers, though, like you pointed out with Deft Strike. "I dart in and out behind the pillar and cast [i]Magic Missile[/i]" seems like something a normal guy could do... I guess the answer is that it relies heavily on the DM to make judgement calls. (That was a goal I was shooting for.) I'll need to make sure I understand the powers that PCs have and respond accordingly. Deft Strike may allow a PC to dart in and out from behind total cover without the NPCs getting a chance to attack, for example. Thanks for the replies! You've made some good points and given me a number of things to think about. I would have repped you earlier but it seems I must spread some around. [/QUOTE]
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