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Skill Combat - quick combat resolution
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<blockquote data-quote="LostSoul" data-source="post: 5188467" data-attributes="member: 386"><p>Not yet; I keep putting it off.</p><p></p><p>I am looking at the "Currency" of play and how everything works together right now. It's pretty interesting stuff, actually.</p><p></p><p>By Currency I mean how the different elements of the character sheet interact with each other, how a change in one place leads to a change somewhere else. I am including how the character relates to the setting as an element of character, even though I'm not sure how it will end up on the sheet yet.</p><p></p><p>For example, with Divine characters the currency should make the choice of god or worldview an important element of play, because how the character decides to uphold the tenets of the faith, spread the word, perform his duties, and relate to other brothers of the cloth all relates to stuff on the character sheet. All the stuff on the character sheet <em>points</em> at these decisions and leaves a blank space to be filled in by the actions of the character during play.</p><p></p><p>It's about how you refresh Daily powers, why you'd want to go on a specific adventure, and how you spend the GP and XP you get on those adventures.</p><p></p><p>I'm reworking this right now and I'm not sure how it's going to work for Martial characters.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5188467, member: 386"] Not yet; I keep putting it off. I am looking at the "Currency" of play and how everything works together right now. It's pretty interesting stuff, actually. By Currency I mean how the different elements of the character sheet interact with each other, how a change in one place leads to a change somewhere else. I am including how the character relates to the setting as an element of character, even though I'm not sure how it will end up on the sheet yet. For example, with Divine characters the currency should make the choice of god or worldview an important element of play, because how the character decides to uphold the tenets of the faith, spread the word, perform his duties, and relate to other brothers of the cloth all relates to stuff on the character sheet. All the stuff on the character sheet [i]points[/i] at these decisions and leaves a blank space to be filled in by the actions of the character during play. It's about how you refresh Daily powers, why you'd want to go on a specific adventure, and how you spend the GP and XP you get on those adventures. I'm reworking this right now and I'm not sure how it's going to work for Martial characters. [/QUOTE]
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