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General Tabletop Discussion
*Dungeons & Dragons
Skill Combat - quick combat resolution
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<blockquote data-quote="LostSoul" data-source="post: 6029772" data-attributes="member: 386"><p>Heh, thread necro.</p><p></p><p>I am playing tonight and I'm still using this combat system, though it's come a long way over the past two years (or whatever it's been). Here are my current thoughts:</p><p></p><ul> <li data-xf-list-type="ul">I'm not sure how fast it is, but I never think about combat length any more, so I guess it's good enough. </li> <li data-xf-list-type="ul">I'm not sure HP work out "right" but it seems to work ("feels right").</li> <li data-xf-list-type="ul">I could probably use something easier for morale checks.</li> <li data-xf-list-type="ul">Movement works but whatever rule I use at the table is hard to describe.</li> <li data-xf-list-type="ul">Moving from damage based on weapon type to the attack's action has really made things come alive.</li> </ul><p></p><p>Here's the current "one-page reference sheet" (it's actually 3 pages). I don't know if it's going to help that much for what you're looking for, but maybe it's worth a look.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6029772, member: 386"] Heh, thread necro. I am playing tonight and I'm still using this combat system, though it's come a long way over the past two years (or whatever it's been). Here are my current thoughts: [list][*]I'm not sure how fast it is, but I never think about combat length any more, so I guess it's good enough. [*]I'm not sure HP work out "right" but it seems to work ("feels right"). [*]I could probably use something easier for morale checks. [*]Movement works but whatever rule I use at the table is hard to describe. [*]Moving from damage based on weapon type to the attack's action has really made things come alive.[/list] Here's the current "one-page reference sheet" (it's actually 3 pages). I don't know if it's going to help that much for what you're looking for, but maybe it's worth a look. [/QUOTE]
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