Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill / Combat unification mechanic (please help refine)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arlough" data-source="post: 5920035" data-attributes="member: 79335"><p>Okay, I want a unified mechanic between Skill Checks and Attacks.</p><p>Partially, I’ll admit, I want this to simplify my cheat-sheet by reducing the number of tables needed. Another part is because some Skill Challenges I already run as quasi-combats.</p><p>[sblock=”Combat Skill Challenge”]</p><p>Players make checks against the chosen aspect of a challenge.</p><p>The DC is determined by how appropriate the chosen skill is against the challenge.</p><p>If they hit the DC, they get 1d6 + (1d6 per 5 points over) to roll against the check.</p><p>The challenge is built like an encounter, with a statblock per aspect of the challenge (one aspect per needed success in the classic terms) with initiative, HP and attacks against the players.</p><p>There is only 1 standard action per turn. Turns progress until either all aspects of a challenge have been overcome, or until the players have succumbed to fatigue.</p><p>[/sblock]</p><p>So I was thinking about this. What if:</p><ul> <li data-xf-list-type="ul">Skill Training, instead of giving a +5, just allowed you to add your base (1/2 level) to the skill check</li> <li data-xf-list-type="ul">Skill Focus, instead of giving a +3, allowed you to add inherent bonuses to your check</li> <li data-xf-list-type="ul">Item bonuses to skills instead made the skill brutal (item bonus) So if you had an item that grants a +2 to acrobatics, instead it grants a reroll when you roll a 1 or a 2.</li> <li data-xf-list-type="ul">DCs were calculated as follows<ul> <li data-xf-list-type="ul">Easy = 12+Level</li> <li data-xf-list-type="ul">Moderate = 14+Level</li> <li data-xf-list-type="ul">Hard = 16+Level</li> </ul></li> <li data-xf-list-type="ul">Racial bonuses and background bonuses were changed from +2 to +1/tier</li> </ul><p>What am I overlooking?</p></blockquote><p></p>
[QUOTE="Arlough, post: 5920035, member: 79335"] Okay, I want a unified mechanic between Skill Checks and Attacks. Partially, I’ll admit, I want this to simplify my cheat-sheet by reducing the number of tables needed. Another part is because some Skill Challenges I already run as quasi-combats. [sblock=”Combat Skill Challenge”] Players make checks against the chosen aspect of a challenge. The DC is determined by how appropriate the chosen skill is against the challenge. If they hit the DC, they get 1d6 + (1d6 per 5 points over) to roll against the check. The challenge is built like an encounter, with a statblock per aspect of the challenge (one aspect per needed success in the classic terms) with initiative, HP and attacks against the players. There is only 1 standard action per turn. Turns progress until either all aspects of a challenge have been overcome, or until the players have succumbed to fatigue. [/sblock] So I was thinking about this. What if: [list] [*]Skill Training, instead of giving a +5, just allowed you to add your base (1/2 level) to the skill check [*]Skill Focus, instead of giving a +3, allowed you to add inherent bonuses to your check [*]Item bonuses to skills instead made the skill brutal (item bonus) So if you had an item that grants a +2 to acrobatics, instead it grants a reroll when you roll a 1 or a 2. [*]DCs were calculated as follows [list] [*]Easy = 12+Level [*]Moderate = 14+Level [*]Hard = 16+Level [/list] [*]Racial bonuses and background bonuses were changed from +2 to +1/tier [/list] What am I overlooking? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill / Combat unification mechanic (please help refine)
Top