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General Tabletop Discussion
*Pathfinder & Starfinder
Skill / Combat unification mechanic (please help refine)
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<blockquote data-quote="Psikus" data-source="post: 5921472" data-attributes="member: 66049"><p>I think your patches cover the high end of skill DCs, but the low end (untrained PCs with a low ability score) is basically hopeless.</p><p></p><p>I've been thinking on this issue for a while, and it requires some heavy changes in order to work well. The DCs you suggest (12+Lv, 14+Lv, 16+Lv) are a good starting point, but you need to make sure that players can reach those DCs from both ends of the skill spectrum.</p><p></p><p>Basically, you need to meet these requirements:</p><p>- All of a character's skills increase by 1 point/level</p><p>- The difference between a PC's best skill bonus and the worst one is no higher than ~6 points (regardless of level).</p><p></p><p>One possible way to achieve this is by:</p><p>- Remove ability score increases (needs to patch game math in plenty other places, though)</p><p>- Change skill training bonus to +3, replace all other skill bonuses in the game for a non-stacking +2.</p><p>- Have all skills increase by 1/level instead of 1/2 levels.</p><p></p><p>Of course, the part about ability scores is messy as hell. If you don't want to change that, you'd need to:</p><p>- For all skills, have a minimum ability mod of 1/5 levels. This allows skills associated with bad abilities keep pace with those with good abilities.</p><p>- Change skill training bonus to +3, replace all other skill bonuses in the game for a non-stacking +2.</p><p>- For all skills, provide an increase of ~10 points over the 30 levels of the game. A way to do this is have an enhancenment bonus (say, let neck item enh. bonuses apply to skills) and an expertise-like bonus (preferably without feat taxes).</p></blockquote><p></p>
[QUOTE="Psikus, post: 5921472, member: 66049"] I think your patches cover the high end of skill DCs, but the low end (untrained PCs with a low ability score) is basically hopeless. I've been thinking on this issue for a while, and it requires some heavy changes in order to work well. The DCs you suggest (12+Lv, 14+Lv, 16+Lv) are a good starting point, but you need to make sure that players can reach those DCs from both ends of the skill spectrum. Basically, you need to meet these requirements: - All of a character's skills increase by 1 point/level - The difference between a PC's best skill bonus and the worst one is no higher than ~6 points (regardless of level). One possible way to achieve this is by: - Remove ability score increases (needs to patch game math in plenty other places, though) - Change skill training bonus to +3, replace all other skill bonuses in the game for a non-stacking +2. - Have all skills increase by 1/level instead of 1/2 levels. Of course, the part about ability scores is messy as hell. If you don't want to change that, you'd need to: - For all skills, have a minimum ability mod of 1/5 levels. This allows skills associated with bad abilities keep pace with those with good abilities. - Change skill training bonus to +3, replace all other skill bonuses in the game for a non-stacking +2. - For all skills, provide an increase of ~10 points over the 30 levels of the game. A way to do this is have an enhancenment bonus (say, let neck item enh. bonuses apply to skills) and an expertise-like bonus (preferably without feat taxes). [/QUOTE]
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