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*Pathfinder & Starfinder
Skill Complications: A Combat-Like Approach to Skill Encounters
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<blockquote data-quote="Slander" data-source="post: 4303582" data-attributes="member: 1593"><p>I like the idea of having the Skill Challenge "attack" the PCs as it were. The only issue I see is that the current structure makes free flow narration a little more difficult, especially in diplomatic scenarios. </p><p></p><p>I wouldn't have "phases" per say. I would simply allow the Skill Challenge to "attack" the PCs X number of times per round. It allows the DM a little more leeway managing an exchange being able to chime in with an "attack" at an appropriate moment instead of waiting until his "turn".</p><p></p><p>You can really build on a system like this. You can grant Skill Challenges "powers" (at-wills or rechargeable) that allow "interrupts", or particularly skillful "attacks" with a larger than normal bonus, or even trigger when the challenge is "bloodied" (half of the successes have been met) to adjust the difficulty without necessarily changing the underlying metrics.</p><p></p><p>... or maybe I've gone to far <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Slander, post: 4303582, member: 1593"] I like the idea of having the Skill Challenge "attack" the PCs as it were. The only issue I see is that the current structure makes free flow narration a little more difficult, especially in diplomatic scenarios. I wouldn't have "phases" per say. I would simply allow the Skill Challenge to "attack" the PCs X number of times per round. It allows the DM a little more leeway managing an exchange being able to chime in with an "attack" at an appropriate moment instead of waiting until his "turn". You can really build on a system like this. You can grant Skill Challenges "powers" (at-wills or rechargeable) that allow "interrupts", or particularly skillful "attacks" with a larger than normal bonus, or even trigger when the challenge is "bloodied" (half of the successes have been met) to adjust the difficulty without necessarily changing the underlying metrics. ... or maybe I've gone to far ;) [/QUOTE]
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Skill Complications: A Combat-Like Approach to Skill Encounters
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