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*Pathfinder & Starfinder
Skill Complications: A Combat-Like Approach to Skill Encounters
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<blockquote data-quote="RyvenCedrylle" data-source="post: 4321753" data-attributes="member: 66726"><p>I've read both this method and Stalker's method (actually 2) of skill challenges and find this one to be the superior version. </p><p></p><p>I'm running "Heathen" from Dungeon #155; it contains a large skill challenge that I find difficult to understand RAW - the characters must navigate through a forest with no map to find various villages and gather information about an unknown location. The concept is simple, but the description is confusing. I've rewritten the challenge using this system - I'd love to hear your feedback, especially if you know the actual challenge from the module. </p><p>---------------------------------------------------------------------</p><p><strong>Lost in the Woods DC: 17 (Lvl 5) 12/6</strong></p><p>Score 12 successes to find 6 villages and gain a piece of inforation about the quest at hand from each village. Each 2 successes locates a small hamlet where something can be discovered (no social checks needed - plot device)</p><p></p><p><u>Primary Skills</u></p><p>Nature (follow tracks, determine where a settlement might be by water availability, etc.); Perception (hearing sounds of or seeing agrculture); Endurance (force march to cover more ground - also Recovery); Athletics (climbing trees to get a better view)</p><p></p><p><u>Bonus Skills</u></p><p>History (1x); Religion (1x)</p><p></p><p><strong><em>Torrential Downpour</em></strong> <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> Minor</p><p>Excessive rain makes tracking difficult. DC 22 Nature (or +12 vs Passive Nature) Counts as one failure.</p><p></p><p><strong><em>Restless Sleep</em></strong> Standard</p><p>Biting bugs and long marches wear at the body. Two random characters make DC 17 Endurance (or +7 vs. Passive Endurance) to continue. Failure adds -2 penalty to next Skill check and counts as one failure each.</p><p></p><p><strong><em>Undergrowth</em></strong> Standard </p><p>Poisonous plants, vines and barbs poke and hinder your movement. DC 17 (no Passive) Heal. Counts as one failure.</p><p></p><p><strong><em>Overgrown Paths</em></strong> Minor</p><p>Paths have mulitple, conflicting sets of tracks; are covered over by erosion and deadfall. DC 22 Perception (or +12 vs. Passive Perception). Counts as one failure.</p><p></p><p><strong>Success:</strong> Characters arrive in Erstlin for encounter "Village Showdown"; afterward, a young girl gives clear direction to the Black March (per the module)</p><p><strong>Failure:</strong> Characters stumble into Erstlin for encounter "Village Showdown"; no clear direction - characters led into encounter "Blades in the Night" (per the module)</p><p>---------------------------------------------------------------------</p><p>I figure I can average between 1 and 2.5 failures per round, allowing me to fiddle with the pacing as need be. Comments?</p><p></p><p>EDIT: Firelance, Frostmarrow, whoever - if you guys want to compile a pdf to sell, count me in on the writing. How many monsters in the MM? We could start with about that many and heck, they're selling it for $35!</p></blockquote><p></p>
[QUOTE="RyvenCedrylle, post: 4321753, member: 66726"] I've read both this method and Stalker's method (actually 2) of skill challenges and find this one to be the superior version. I'm running "Heathen" from Dungeon #155; it contains a large skill challenge that I find difficult to understand RAW - the characters must navigate through a forest with no map to find various villages and gather information about an unknown location. The concept is simple, but the description is confusing. I've rewritten the challenge using this system - I'd love to hear your feedback, especially if you know the actual challenge from the module. --------------------------------------------------------------------- [B]Lost in the Woods DC: 17 (Lvl 5) 12/6[/B] Score 12 successes to find 6 villages and gain a piece of inforation about the quest at hand from each village. Each 2 successes locates a small hamlet where something can be discovered (no social checks needed - plot device) [U]Primary Skills[/U] Nature (follow tracks, determine where a settlement might be by water availability, etc.); Perception (hearing sounds of or seeing agrculture); Endurance (force march to cover more ground - also Recovery); Athletics (climbing trees to get a better view) [U]Bonus Skills[/U] History (1x); Religion (1x) [B][I]Torrential Downpour[/I][/B] :5: Minor Excessive rain makes tracking difficult. DC 22 Nature (or +12 vs Passive Nature) Counts as one failure. [B][I]Restless Sleep[/I][/B][I][/I] Standard Biting bugs and long marches wear at the body. Two random characters make DC 17 Endurance (or +7 vs. Passive Endurance) to continue. Failure adds -2 penalty to next Skill check and counts as one failure each. [B][I]Undergrowth[/I][/B][I][/I] Standard Poisonous plants, vines and barbs poke and hinder your movement. DC 17 (no Passive) Heal. Counts as one failure. [B][I]Overgrown Paths[/I][/B][I][/I] Minor Paths have mulitple, conflicting sets of tracks; are covered over by erosion and deadfall. DC 22 Perception (or +12 vs. Passive Perception). Counts as one failure. [B]Success:[/B] Characters arrive in Erstlin for encounter "Village Showdown"; afterward, a young girl gives clear direction to the Black March (per the module) [B]Failure:[/B] Characters stumble into Erstlin for encounter "Village Showdown"; no clear direction - characters led into encounter "Blades in the Night" (per the module) --------------------------------------------------------------------- I figure I can average between 1 and 2.5 failures per round, allowing me to fiddle with the pacing as need be. Comments? EDIT: Firelance, Frostmarrow, whoever - if you guys want to compile a pdf to sell, count me in on the writing. How many monsters in the MM? We could start with about that many and heck, they're selling it for $35! [/QUOTE]
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