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*Pathfinder & Starfinder
Skill Complications: A Combat-Like Approach to Skill Encounters
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<blockquote data-quote="FireLance" data-source="post: 4323558" data-attributes="member: 3424"><p>Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've done a quick read-through of the skill challenge, and I think this is how it's supposed to be run (SBLOCK'ed for possible spoilers):</p><p></p><p>[SBLOCK]1. It's a complexity 5 challenge, so the PCs need to earn 12 successes before they accumulate 6 failures.</p><p></p><p>2. Each day that the party spends traveling, they make a group DC 18 Endurance check. Presumably, this means that the character with the highest Endurance modifier can make the check, and the rest of the party may use Aid Another to help him. If the check succeeds, the party earns one success; otherwise, it accumulates one failure and every character gets a -2 penalty on the next Endurance check. [Comment: The combination of the Low DC and the possibility of using Aid Another to help a single character makes it quite likely that the party will succeed on this check.]</p><p></p><p>3. Each day that the party spends traveling, one character may make a DC 22 Nature check. If the check succeeds, the party earns one success and finds a village, opening up the chance to make Diplomacy, Streetwise, and Perception checks (see below); otherwise, it accumulates one failure. [Comment: A trained character should have a base +7 modifier, and if he can get another +4 in modifiers, say 18 Wisdom, or Skill Focus and 12 Wisdom, or being an elf and 14 Wisdom, he will have an even chance to succeed at it.]</p><p></p><p>4. When the party finds a village, one character may attempt a DC 22 Diplomacy check per day. If the check succeeds, the characters gain a +2 bonus on the next Streetwise or Perception checks made in that village; otherwise, the party gains a -2 penalty on Streetwise and Perception checks, and the party cannot use Diplomacy in that village again, but may re-try the Diplomacy check in a new village. The party does not gain successes or failures for attempting a Diplomacy check.</p><p></p><p>5. When in a village, each character may attempt a DC 26 Streetwise check to gather information. If the check succeeds, the party earns one success and one piece of information; otherwise, it accumulates one failure. [Comment: the high DC makes it a bad proposition even for characters trained in Streetwise.]</p><p></p><p>6. When in a village, one character may attempt a DC 22 Perception check to gather information. If the check succeeds, the party earns one success and one piece of information; otherwise, it accumulates one failure. [Comment: this method of gathering information has a more reasonable chance of success, especially if a character had succeeded at a Diplomacy check earlier.]</p><p></p><p>7. When the PCs have earned 11 successes or accumulated 5 failures, run the "Village Showdown" encounter.</p><p></p><p>8. Regardless of whether the PCs succeed or fail the skill challenge, run the "Blades in the Night" encounter.[/SBLOCK]</p><p>Overall Comments:</p><p>[SBLOCK]Regardless of whether the PCs win or lose the skill challenge, it doesn't appear as if the adventure will change very much. In fact, the only gains from winning the skill challenge appear to be the additional experience and possibly hearing additional rumors.</p><p></p><p>Yes, possibly. It seems that it is possible (although admittedly unlikely) to win the skill challenge without hearing any rumors, or, for that matter, entering any villages, by simply making Endurance and Nature checks. In-game, I guess this can be narrated as the party following Jaryn's tracks through the wilderness.</p><p></p><p>The skill challenge is certainly usable as written, and the consequences for each individual skill check can be easily narrated so that they appear reasonable from the player's perspective. If the PCs don't win the challenge, the adventure continues smoothly and the players may not ever find out that they've missed out on 1,000 xp.</p><p></p><p>However, if I was the DM running the scenario, I'd want winning or losing the skill challenge to have more of an effect on subsequent events in the adventure. I'll need some time to think about it, then I'll post some ideas.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="FireLance, post: 4323558, member: 3424"] Thanks! :) I've done a quick read-through of the skill challenge, and I think this is how it's supposed to be run (SBLOCK'ed for possible spoilers): [SBLOCK]1. It's a complexity 5 challenge, so the PCs need to earn 12 successes before they accumulate 6 failures. 2. Each day that the party spends traveling, they make a group DC 18 Endurance check. Presumably, this means that the character with the highest Endurance modifier can make the check, and the rest of the party may use Aid Another to help him. If the check succeeds, the party earns one success; otherwise, it accumulates one failure and every character gets a -2 penalty on the next Endurance check. [Comment: The combination of the Low DC and the possibility of using Aid Another to help a single character makes it quite likely that the party will succeed on this check.] 3. Each day that the party spends traveling, one character may make a DC 22 Nature check. If the check succeeds, the party earns one success and finds a village, opening up the chance to make Diplomacy, Streetwise, and Perception checks (see below); otherwise, it accumulates one failure. [Comment: A trained character should have a base +7 modifier, and if he can get another +4 in modifiers, say 18 Wisdom, or Skill Focus and 12 Wisdom, or being an elf and 14 Wisdom, he will have an even chance to succeed at it.] 4. When the party finds a village, one character may attempt a DC 22 Diplomacy check per day. If the check succeeds, the characters gain a +2 bonus on the next Streetwise or Perception checks made in that village; otherwise, the party gains a -2 penalty on Streetwise and Perception checks, and the party cannot use Diplomacy in that village again, but may re-try the Diplomacy check in a new village. The party does not gain successes or failures for attempting a Diplomacy check. 5. When in a village, each character may attempt a DC 26 Streetwise check to gather information. If the check succeeds, the party earns one success and one piece of information; otherwise, it accumulates one failure. [Comment: the high DC makes it a bad proposition even for characters trained in Streetwise.] 6. When in a village, one character may attempt a DC 22 Perception check to gather information. If the check succeeds, the party earns one success and one piece of information; otherwise, it accumulates one failure. [Comment: this method of gathering information has a more reasonable chance of success, especially if a character had succeeded at a Diplomacy check earlier.] 7. When the PCs have earned 11 successes or accumulated 5 failures, run the "Village Showdown" encounter. 8. Regardless of whether the PCs succeed or fail the skill challenge, run the "Blades in the Night" encounter.[/SBLOCK] Overall Comments: [SBLOCK]Regardless of whether the PCs win or lose the skill challenge, it doesn't appear as if the adventure will change very much. In fact, the only gains from winning the skill challenge appear to be the additional experience and possibly hearing additional rumors. Yes, possibly. It seems that it is possible (although admittedly unlikely) to win the skill challenge without hearing any rumors, or, for that matter, entering any villages, by simply making Endurance and Nature checks. In-game, I guess this can be narrated as the party following Jaryn's tracks through the wilderness. The skill challenge is certainly usable as written, and the consequences for each individual skill check can be easily narrated so that they appear reasonable from the player's perspective. If the PCs don't win the challenge, the adventure continues smoothly and the players may not ever find out that they've missed out on 1,000 xp. However, if I was the DM running the scenario, I'd want winning or losing the skill challenge to have more of an effect on subsequent events in the adventure. I'll need some time to think about it, then I'll post some ideas.[/SBLOCK] [/QUOTE]
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