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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Complications: A Combat-Like Approach to Skill Encounters
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<blockquote data-quote="FireLance" data-source="post: 4327554" data-attributes="member: 3424"><p>I think it depends on the circumstances. The rowing the sinking boat complication uses a straight timer as a base (1 automatic failure per round), although the PCs can still affect the rate at which failures accumulate or reduce the number of failures with successful skill checks.</p><p></p><p>In other cases, a timer may not be so appropriate. For example, in the tracking skill challenge from Heathen, there is no obvious time limit and it seems strange to impose one.</p><p></p><p>There, the challenge seems to be more along the lines of trying to gather information while hiding your activities from an evil organization. The amount of time you have to gather information would thus depend on how well you hide what you're doing (this could be abstracted by Stealth or Bluff checks) instead of a strict timeline.</p><p></p><p>So, if I were to re-write the Heathen skill challenge as a skill complication, the PCs may have to make Stealth or Nature checks while travelling, and additional Bluff or Streetwise checks if they talked to the villagers to avoid leaving clues which could tip off their enemies.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4327554, member: 3424"] I think it depends on the circumstances. The rowing the sinking boat complication uses a straight timer as a base (1 automatic failure per round), although the PCs can still affect the rate at which failures accumulate or reduce the number of failures with successful skill checks. In other cases, a timer may not be so appropriate. For example, in the tracking skill challenge from Heathen, there is no obvious time limit and it seems strange to impose one. There, the challenge seems to be more along the lines of trying to gather information while hiding your activities from an evil organization. The amount of time you have to gather information would thus depend on how well you hide what you're doing (this could be abstracted by Stealth or Bluff checks) instead of a strict timeline. So, if I were to re-write the Heathen skill challenge as a skill complication, the PCs may have to make Stealth or Nature checks while travelling, and additional Bluff or Streetwise checks if they talked to the villagers to avoid leaving clues which could tip off their enemies. [/QUOTE]
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Skill Complications: A Combat-Like Approach to Skill Encounters
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