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General Tabletop Discussion
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Skill DCs: a moving target?
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<blockquote data-quote="Bongo" data-source="post: 5325855" data-attributes="member: 67722"><p>I have the same concerns, but I tend to think the questions being raised in this thread tend to go beyond the scope of "introductory" books. New DMs might need a little more gaming experience and background reading before they understand some of the finer points. For instance, the term "simulationist" might not mean much to someone that has never played an RPG before.</p><p></p><p>Maybe we could try to create a list of questions to send to the developers, so they can write a development article or have a podcast episode or make a post with some answers.</p><p></p><p>1) What do these new rules offer that makes them better than sticking with the previous rules? (follow up: why do the skill rules change so often?)</p><p></p><p>2) How do I describe what makes the same task harder as PCs level?</p><p></p><p>and so on.</p><p></p><p>I still haven't put the new skill rules to the test yet, and I'm not too sure about the new DCs, but I like the tighter rules around skill challenges. The math in that area seems to be lot tighter (X hard checks, X moderate checks, X advantages, X chance of success). I don't like having to do math and they pretty much wrote down what I was doing by hand before. It looks like it will save me a lot of time.</p></blockquote><p></p>
[QUOTE="Bongo, post: 5325855, member: 67722"] I have the same concerns, but I tend to think the questions being raised in this thread tend to go beyond the scope of "introductory" books. New DMs might need a little more gaming experience and background reading before they understand some of the finer points. For instance, the term "simulationist" might not mean much to someone that has never played an RPG before. Maybe we could try to create a list of questions to send to the developers, so they can write a development article or have a podcast episode or make a post with some answers. 1) What do these new rules offer that makes them better than sticking with the previous rules? (follow up: why do the skill rules change so often?) 2) How do I describe what makes the same task harder as PCs level? and so on. I still haven't put the new skill rules to the test yet, and I'm not too sure about the new DCs, but I like the tighter rules around skill challenges. The math in that area seems to be lot tighter (X hard checks, X moderate checks, X advantages, X chance of success). I don't like having to do math and they pretty much wrote down what I was doing by hand before. It looks like it will save me a lot of time. [/QUOTE]
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Skill DCs: a moving target?
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