Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill Encounters: What are Advantages?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6185123" data-attributes="member: 20323"><p>[MENTION=6678017]Trit One-Ear[/MENTION] Yes it's in the RC, page 160.</p><p></p><p>Paraphrasing: Skill challenges of complexity 3+ should have ways for the adventurers to gain an advantage, something to help them remove an accumulated failure or gain a success more easily. They recommend 2 advantages for complexity 3; 4 advantages for complexity 4; and 6 advantages for complexity 5. (Personally I find that a touch excessive with the corrected DC table). The DM can either determine which advantages are available in the context of the skill challenge in advance, or let the players' creative skill use determine when advantages comes into play.</p><p></p><p>Examples from the RC include:</p><ul> <li data-xf-list-type="ul"> Success vs. hard DC counts as 2 successes</li> <li data-xf-list-type="ul"> Success vs. hard DC removes a failure instead of adding a success</li> <li data-xf-list-type="ul"> Success vs. easy DC counts as a success</li> <li data-xf-list-type="ul"> Allow repetition of same skill check at moderate DC to gain a success</li> </ul><p></p><p>Personally, I also use these as advantages:</p><ul> <li data-xf-list-type="ul"> Allow a group skill check at moderate DC to gain a success</li> <li data-xf-list-type="ul"> Grant an auto-success with a non-skill/special action</li> <li data-xf-list-type="ul"> Provide special "DM only" insight into skill challenge</li> </ul><p></p><p>Personally, I think of it more as a guideline (along with the rest of the skill challenge rules). Also, I frequently deviate from the RAW skill challenge rules because I find them insufficient to handle a wide array of scenarios with enough interesting options and twists to keep players engaged. So while I appreciate the skeleton rules framework they provide, I realize they are more of a proto-multi-tool, and not an actual multi-tool. IOW any skill challenges I make generally involve a considerable amount of work on my part, more so than prepping a combat.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6185123, member: 20323"] [MENTION=6678017]Trit One-Ear[/MENTION] Yes it's in the RC, page 160. Paraphrasing: Skill challenges of complexity 3+ should have ways for the adventurers to gain an advantage, something to help them remove an accumulated failure or gain a success more easily. They recommend 2 advantages for complexity 3; 4 advantages for complexity 4; and 6 advantages for complexity 5. (Personally I find that a touch excessive with the corrected DC table). The DM can either determine which advantages are available in the context of the skill challenge in advance, or let the players' creative skill use determine when advantages comes into play. Examples from the RC include: [LIST] [*] Success vs. hard DC counts as 2 successes [*] Success vs. hard DC removes a failure instead of adding a success [*] Success vs. easy DC counts as a success [*] Allow repetition of same skill check at moderate DC to gain a success [/list] Personally, I also use these as advantages: [LIST] [*] Allow a group skill check at moderate DC to gain a success [*] Grant an auto-success with a non-skill/special action [*] Provide special "DM only" insight into skill challenge [/LIST] Personally, I think of it more as a guideline (along with the rest of the skill challenge rules). Also, I frequently deviate from the RAW skill challenge rules because I find them insufficient to handle a wide array of scenarios with enough interesting options and twists to keep players engaged. So while I appreciate the skeleton rules framework they provide, I realize they are more of a proto-multi-tool, and not an actual multi-tool. IOW any skill challenges I make generally involve a considerable amount of work on my part, more so than prepping a combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill Encounters: What are Advantages?
Top