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General Tabletop Discussion
*Dungeons & Dragons
Skill Encounters: What are Advantages?
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<blockquote data-quote="Blackbrrd" data-source="post: 6185137" data-attributes="member: 63962"><p>I would take a look in this thread: <a href="http://www.enworld.org/forum/showthread.php?340549-Skill-Challenges-in-5E" target="_blank">http://www.enworld.org/forum/showthread.php?340549-Skill-Challenges-in-5E</a> where we have discussed the assorted problems the 4e skill challenges can have, and how to run a skill challenge that doesn't suck.</p><p></p><p>Personally, I think the most obvious thing is that when a PC describes what he does and rolls a skill check, the DM has to let outcome affect the skill challenge in a way thats easily recognizable to the players. In other words, for every roll, you have to be able to give more information that feeds back to the players and let them come up with new ideas to try out.</p><p></p><p>Personally, I am not a fan of encounters consisting of a single skill challenge. Instead I you create a scene with multiple locations and maybe some combat encounters thrown in. For instance let's say the PC's gets some information of an incoming orc raid and wants to get some help from a Lord Mumblename. </p><p></p><p>Instead of just moving along to a skill challenge where they are supposed to persuade him of the importance of sending some troops, you could rather use several locations that builds up to persuading the Lord. Maybe the PC's want to find and capture a orc scout? Persuade an semi-important to tell the Lord of what he saw? Some PC's would maybe try to discover if there are any advisers that would oppose the Lord sending troops and find a way to get an audience without that advicer being present?</p><p></p><p>Take the orc scout part. Here you could for instance have the PC's either succed at a simple skill challenge and find a lone orc scout, or fail, and run into a small orc ambush. It's easier to create logical consequences for less complexity skill challenges and in this case, all the PC's need to help out if they fail at the challenge, so it's basically a win-win situation for you as a DM.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6185137, member: 63962"] I would take a look in this thread: [URL]http://www.enworld.org/forum/showthread.php?340549-Skill-Challenges-in-5E[/URL] where we have discussed the assorted problems the 4e skill challenges can have, and how to run a skill challenge that doesn't suck. Personally, I think the most obvious thing is that when a PC describes what he does and rolls a skill check, the DM has to let outcome affect the skill challenge in a way thats easily recognizable to the players. In other words, for every roll, you have to be able to give more information that feeds back to the players and let them come up with new ideas to try out. Personally, I am not a fan of encounters consisting of a single skill challenge. Instead I you create a scene with multiple locations and maybe some combat encounters thrown in. For instance let's say the PC's gets some information of an incoming orc raid and wants to get some help from a Lord Mumblename. Instead of just moving along to a skill challenge where they are supposed to persuade him of the importance of sending some troops, you could rather use several locations that builds up to persuading the Lord. Maybe the PC's want to find and capture a orc scout? Persuade an semi-important to tell the Lord of what he saw? Some PC's would maybe try to discover if there are any advisers that would oppose the Lord sending troops and find a way to get an audience without that advicer being present? Take the orc scout part. Here you could for instance have the PC's either succed at a simple skill challenge and find a lone orc scout, or fail, and run into a small orc ambush. It's easier to create logical consequences for less complexity skill challenges and in this case, all the PC's need to help out if they fail at the challenge, so it's basically a win-win situation for you as a DM. [/QUOTE]
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