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General Tabletop Discussion
*Dungeons & Dragons
skill failure: where is it discussed?
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<blockquote data-quote="iserith" data-source="post: 6545911" data-attributes="member: 97077"><p>Again, I think the subtle difference is in what success and failure refer to. By my reading of the rules, it applies to the check hitting or failing to hit the DC, not the action the player described. After the check, the DM can narrate the result of the adventurer's action with success ("Yes..."), failure ("No..."), or progress combined with a setback ("Yes, but..."). This is discussed on page 58 of the Basic Rules (referenced here for the benefit of the OP).</p><p></p><p></p><p></p><p>I would submit that the game you are playing (if not the game at <em>your</em> table)<em> is</em> focused on story creation:</p><p></p><p>"The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery."</p><p></p><p>"Together, the DM and the players create an exciting story of bold adventurers who confront deadly perils."</p><p></p><p>"The group might fail to complete an adventure successfully, but if everyone had a good time and created a memorable story, they all win."</p><p></p><p>These are all from just page 2 of the Basic Rules and there are many, many more references in the Basic Rules and DMG about D&D being a game focused on story creation.</p><p></p><p>But of course, how you choose to see the game or adjudicate at your table is your business.</p></blockquote><p></p>
[QUOTE="iserith, post: 6545911, member: 97077"] Again, I think the subtle difference is in what success and failure refer to. By my reading of the rules, it applies to the check hitting or failing to hit the DC, not the action the player described. After the check, the DM can narrate the result of the adventurer's action with success ("Yes..."), failure ("No..."), or progress combined with a setback ("Yes, but..."). This is discussed on page 58 of the Basic Rules (referenced here for the benefit of the OP). I would submit that the game you are playing (if not the game at [I]your[/I] table)[I] is[/I] focused on story creation: "The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery." "Together, the DM and the players create an exciting story of bold adventurers who confront deadly perils." "The group might fail to complete an adventure successfully, but if everyone had a good time and created a memorable story, they all win." These are all from just page 2 of the Basic Rules and there are many, many more references in the Basic Rules and DMG about D&D being a game focused on story creation. But of course, how you choose to see the game or adjudicate at your table is your business. [/QUOTE]
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skill failure: where is it discussed?
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