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Skill Feats In Pathfinder 2
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<blockquote data-quote="Celebrim" data-source="post: 7749884" data-attributes="member: 4937"><p>I think the secret to skill plausibility is to be incremental and quantified.</p><p></p><p>In my 3.0e D&D derived house rules, a high level rogue who had invested in movement capabilities could run and jump in complete silence while moving at a speed that would rival a typical horse and then leap off a seven story building and land in a pool of shadow 70' below while taking no damage. It's Wuxia or Batman level stuff, and with enough ranks in jump and tumble I feel it ought to look like wire fu.</p><p></p><p>But that same character would still have reason to fear a 200' drop unless they had some magical aid. </p><p></p><p>Exactly what a given person is willing to accept as plausible given the conventions of the setting is going to vary a lot. For me, I'm Ok with 15th level martial characters acting like low level members of the justice league or Captain America or generally pulling off basically any stunt that you've ever seen in an action movie. I can sympathize with players that want a more gritty game, but there is nothing gritty about your game if one of the player characters is a 15th level Sorcerer or 15th level Cleric. It can't be that only spell-casters get good stuff. Skills have to reliably solve a large percentage of problems that actually come up.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7749884, member: 4937"] I think the secret to skill plausibility is to be incremental and quantified. In my 3.0e D&D derived house rules, a high level rogue who had invested in movement capabilities could run and jump in complete silence while moving at a speed that would rival a typical horse and then leap off a seven story building and land in a pool of shadow 70' below while taking no damage. It's Wuxia or Batman level stuff, and with enough ranks in jump and tumble I feel it ought to look like wire fu. But that same character would still have reason to fear a 200' drop unless they had some magical aid. Exactly what a given person is willing to accept as plausible given the conventions of the setting is going to vary a lot. For me, I'm Ok with 15th level martial characters acting like low level members of the justice league or Captain America or generally pulling off basically any stunt that you've ever seen in an action movie. I can sympathize with players that want a more gritty game, but there is nothing gritty about your game if one of the player characters is a 15th level Sorcerer or 15th level Cleric. It can't be that only spell-casters get good stuff. Skills have to reliably solve a large percentage of problems that actually come up. [/QUOTE]
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