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*Pathfinder & Starfinder
Skill Feats In Pathfinder 2
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<blockquote data-quote="Caliburn101" data-source="post: 7750151" data-attributes="member: 6802178"><p>A fair number of people here are trying to change what I have clearly stated to suit their own preference and arguments. Some are trying to ignore that I am talking about the realism of a mundane non-magical/non-ki etc. skill by saying 'but magic'. </p><p></p><p>It's a tired old set of forum tactics not worth anyone's time - so please stop it.</p><p></p><p>If a Fighter in his underpants can take zero damage from slamming into rock at 120 mph, then they also shouldn't take damage from trebuchet rocks hurled at them, or take damage from any kind of kinetic damage attack.</p><p></p><p>They are clearly invulnerable as far as you are all concerned. If you try to argue the entirely illogical point that the invulnerability only applies to falling, then explain how that works in the gameworld?</p><p></p><p>You cannot of course - not without crowbarring in ki, or magic or divine power etc.</p><p></p><p>Like mellored has now done, after the fact...</p><p></p><p>And THAT of course is the problem - that it is a mundane skill that has a 100% reliable, zero cost, infinitely repeatable supernatural outcome.</p><p></p><p>Suit yourselves - I'll take my clear understanding of physics and the fact that if magic isn't involved then those laws should apply to any game narrative and play any one of the many, many games elsewhere that accept those facts.</p><p></p><p>It's a real shame. I have enjoyed much of what Paizo have stated about the new system, and I find many of their ideas innovative. I will probably lift a fair few of them when I create my planned 5th Edition/PF2 hybrid.</p><p></p><p>But nowhere in the game I run with that hybrid, will invulnerable rubber people be throwing themselves off the walls of floating Cloud Giant Castles to get to the pub in time for closing...</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7750151, member: 6802178"] A fair number of people here are trying to change what I have clearly stated to suit their own preference and arguments. Some are trying to ignore that I am talking about the realism of a mundane non-magical/non-ki etc. skill by saying 'but magic'. It's a tired old set of forum tactics not worth anyone's time - so please stop it. If a Fighter in his underpants can take zero damage from slamming into rock at 120 mph, then they also shouldn't take damage from trebuchet rocks hurled at them, or take damage from any kind of kinetic damage attack. They are clearly invulnerable as far as you are all concerned. If you try to argue the entirely illogical point that the invulnerability only applies to falling, then explain how that works in the gameworld? You cannot of course - not without crowbarring in ki, or magic or divine power etc. Like mellored has now done, after the fact... And THAT of course is the problem - that it is a mundane skill that has a 100% reliable, zero cost, infinitely repeatable supernatural outcome. Suit yourselves - I'll take my clear understanding of physics and the fact that if magic isn't involved then those laws should apply to any game narrative and play any one of the many, many games elsewhere that accept those facts. It's a real shame. I have enjoyed much of what Paizo have stated about the new system, and I find many of their ideas innovative. I will probably lift a fair few of them when I create my planned 5th Edition/PF2 hybrid. But nowhere in the game I run with that hybrid, will invulnerable rubber people be throwing themselves off the walls of floating Cloud Giant Castles to get to the pub in time for closing... [/QUOTE]
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Skill Feats In Pathfinder 2
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