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*Pathfinder & Starfinder
Skill Feats In Pathfinder 2
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<blockquote data-quote="Caliburn101" data-source="post: 7750259" data-attributes="member: 6802178"><p>Utterly off the point, and another straw man argument.</p><p></p><p>Nowhere, in any edition, EVER, has there been a rule, a bit of cosmological fluff or anything else that completely ignores the laws of physics unless magic is involved.</p><p></p><p>You throw something up, it comes down. It takes fall damage if it's far enough and yada yada.</p><p></p><p>Stating that there are other planes with different laws and so a normal campaign world is somehow different enough to allow 0.001% pf people to fall from orbit and land safely whilst asleep is the same misplaced argument as 'because magic'.</p><p></p><p>As for the rest of your pseudoscientific justifications - nice try... and that something doesn't exist in your game is once again, utterly irrelevant to the point I made. You made your game world that way - the rules didn't force you to.</p><p></p><p>On your last point - you miss the point. The jump skill feat is NOT MAGIC. It still works in an antimagic field, it still works if the user doesn't have a magical bone in their body or a single magical item on them.</p><p></p><p>Do try to apply some logic to your argument.</p><p></p><p>I am done here, these fake news complaints and illogical knee-jerk defences of this laughable skill feat are beginning to get nearly as surreal as the thing itself.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7750259, member: 6802178"] Utterly off the point, and another straw man argument. Nowhere, in any edition, EVER, has there been a rule, a bit of cosmological fluff or anything else that completely ignores the laws of physics unless magic is involved. You throw something up, it comes down. It takes fall damage if it's far enough and yada yada. Stating that there are other planes with different laws and so a normal campaign world is somehow different enough to allow 0.001% pf people to fall from orbit and land safely whilst asleep is the same misplaced argument as 'because magic'. As for the rest of your pseudoscientific justifications - nice try... and that something doesn't exist in your game is once again, utterly irrelevant to the point I made. You made your game world that way - the rules didn't force you to. On your last point - you miss the point. The jump skill feat is NOT MAGIC. It still works in an antimagic field, it still works if the user doesn't have a magical bone in their body or a single magical item on them. Do try to apply some logic to your argument. I am done here, these fake news complaints and illogical knee-jerk defences of this laughable skill feat are beginning to get nearly as surreal as the thing itself. [/QUOTE]
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