Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Feats In Pathfinder 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7750284" data-attributes="member: 4937"><p>I'm afraid I don't think you know what either of those statements even mean.</p><p></p><p></p><p></p><p>Well, as long as you are going there, no where ever in any edition has there ever been anything in the rules about physics. Physics are simply not mentioned. They aren't a part of the game. </p><p></p><p></p><p></p><p>Yes, but none of that is physics. The amount of falling damage something takes is not calculated through any process that resembles anything that you'll learn in Physics, or Nature and Properties of Materials, or Statics, or Dynamics, or any other physics, science or engineering course you or I have ever taken.</p><p></p><p></p><p></p><p>I have not actually stated anything of the sort. I have not offered an opinion on people falling from orbit and landing safely, asleep or otherwise.</p><p></p><p></p><p></p><p>Now, wait a minute here. I have not offered any pseudoscientific justifications at all. On the contrary, I have offered some completely non-scientific justifications. But so what. Science does not appear in the game at all. Science is not a part of D&D. It's not a part of the rules. It's not a part of the setting. And it's not a part of the game's background or development as a game. At no point does the game attempt to philosophically justify any adherence to or lack of adherence to science. What I attempted to show was not science, or pseudoscience, or a justification, but a rather convincing basis for believing that any science as we know it does not exist in a typical D&D universe. You can have reasons for not want player characters to survive falling from orbit while asleep, but those reasons ultimately cannot and do not rest on 'science'. </p><p></p><p></p><p></p><p>In a sense you are right. But you are completely missing the implications of your own words. Just as the rules don't force any of the elements of my world, neither does anything in the game prevent any of the elements that I chose and decided on. So if I made my game world that way, then you also have made your game world containing, "Science!", albiet in a very lose higgly piggly sort of way where you don't actually demand scientific accuracy unless it suits you, which suggests that there are actually deeper reasons that underlie this whole rant about "Science!" that are actually the real reasons.</p><p></p><p></p><p></p><p>So? This is the sort of statement which reveals that you completely missed the point. If a player jumps 70' through the air and can do so in an antimagic field, because of their jump skill I am completely OK with that not being magical. If a player can leap off of a 8 story building and land without suffering harm and can do so in an antimagic field, then I am also completely OK with that not being a magical act. </p><p></p><p></p><p></p><p>LOL. Sir, you have nothing to teach me about logic, I assure you.</p><p></p><p></p><p></p><p>That's the best you can do? Really? </p><p></p><p>The real irony of this is that I'm not even defending the skill feat as written. My impression of the skill feats as written are actually pretty poor. But it has nothing to do with 'science' or any illogical and irrelevant crap like that.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7750284, member: 4937"] I'm afraid I don't think you know what either of those statements even mean. Well, as long as you are going there, no where ever in any edition has there ever been anything in the rules about physics. Physics are simply not mentioned. They aren't a part of the game. Yes, but none of that is physics. The amount of falling damage something takes is not calculated through any process that resembles anything that you'll learn in Physics, or Nature and Properties of Materials, or Statics, or Dynamics, or any other physics, science or engineering course you or I have ever taken. I have not actually stated anything of the sort. I have not offered an opinion on people falling from orbit and landing safely, asleep or otherwise. Now, wait a minute here. I have not offered any pseudoscientific justifications at all. On the contrary, I have offered some completely non-scientific justifications. But so what. Science does not appear in the game at all. Science is not a part of D&D. It's not a part of the rules. It's not a part of the setting. And it's not a part of the game's background or development as a game. At no point does the game attempt to philosophically justify any adherence to or lack of adherence to science. What I attempted to show was not science, or pseudoscience, or a justification, but a rather convincing basis for believing that any science as we know it does not exist in a typical D&D universe. You can have reasons for not want player characters to survive falling from orbit while asleep, but those reasons ultimately cannot and do not rest on 'science'. In a sense you are right. But you are completely missing the implications of your own words. Just as the rules don't force any of the elements of my world, neither does anything in the game prevent any of the elements that I chose and decided on. So if I made my game world that way, then you also have made your game world containing, "Science!", albiet in a very lose higgly piggly sort of way where you don't actually demand scientific accuracy unless it suits you, which suggests that there are actually deeper reasons that underlie this whole rant about "Science!" that are actually the real reasons. So? This is the sort of statement which reveals that you completely missed the point. If a player jumps 70' through the air and can do so in an antimagic field, because of their jump skill I am completely OK with that not being magical. If a player can leap off of a 8 story building and land without suffering harm and can do so in an antimagic field, then I am also completely OK with that not being a magical act. LOL. Sir, you have nothing to teach me about logic, I assure you. That's the best you can do? Really? The real irony of this is that I'm not even defending the skill feat as written. My impression of the skill feats as written are actually pretty poor. But it has nothing to do with 'science' or any illogical and irrelevant crap like that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Feats In Pathfinder 2
Top