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Skill Feats In Pathfinder 2
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<blockquote data-quote="Celebrim" data-source="post: 7750287" data-attributes="member: 4937"><p>Actually, mine too, though in point of fact that isn't really my problem with it.</p><p></p><p>My problem is that I think everything ought to be quantifiable and incremental. There ought to be a relatively smooth progression and it ought to at every stage represent a finite number. I have a huge problem with rules that are written as defacto absolutes. As an example, I get very uncomfortable reading something like, "Fire Elementals or immune to fire." or "Wall of Force cannot be broken by physical force." To me that strikes me as very primitive rules, however intuitive that they may seem. </p><p></p><p>So when I read something like this, "Your catlike aerial acrobatics allow you to cushion your fall. Treat all falls as if you fell 10 fewer feet. If you're an expert in Acrobatics, treat falls as 25 feet shorter. If you're a master in Acrobatics, treat them as 50 feet shorter. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall.", my problem is that that is a very ungranular progression. You'd kind of expect the next step to be "100 feet shorter", but the next step is infinity. It's a big jump between 50 and infinity, and I don't like things that aren't quantified. The explanation for how this works isn't even that important to me, the really important point is how it is going to play in a game. </p><p></p><p>As for people who are complaining about unmagical people doing superheroic things, I don't have much sympathy for that. If you don't want your game to be superheroic, don't play at higher levels. At any level above 8th or so, you no longer have anything but a pretence of being realistic or gritty. If you are complaining about how the 20th level rogue leaping off a 100' cliff and landing nimbly ruins your gritty realistic game, and yet you have a 20th level wizard in the party then you are a fairly ridiculous person in my opinion. 20th level wizards have nigh demigod level power in D&D, and always have. They can alter the very fabric of reality. It's like on the one hand insisting that its perfectly OK for one party member to be Dr. Strange the sorcerer supreme, and at the same time complaining that Batman and Captain America aren't realistic and break the laws of physics. If you want a gritty game where what people can do is mostly limited to what is realistic, don't play at high level. Once a fighter hits 15th level, they are no more limited by what a person can realistically do than the wizard is.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7750287, member: 4937"] Actually, mine too, though in point of fact that isn't really my problem with it. My problem is that I think everything ought to be quantifiable and incremental. There ought to be a relatively smooth progression and it ought to at every stage represent a finite number. I have a huge problem with rules that are written as defacto absolutes. As an example, I get very uncomfortable reading something like, "Fire Elementals or immune to fire." or "Wall of Force cannot be broken by physical force." To me that strikes me as very primitive rules, however intuitive that they may seem. So when I read something like this, "Your catlike aerial acrobatics allow you to cushion your fall. Treat all falls as if you fell 10 fewer feet. If you're an expert in Acrobatics, treat falls as 25 feet shorter. If you're a master in Acrobatics, treat them as 50 feet shorter. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall.", my problem is that that is a very ungranular progression. You'd kind of expect the next step to be "100 feet shorter", but the next step is infinity. It's a big jump between 50 and infinity, and I don't like things that aren't quantified. The explanation for how this works isn't even that important to me, the really important point is how it is going to play in a game. As for people who are complaining about unmagical people doing superheroic things, I don't have much sympathy for that. If you don't want your game to be superheroic, don't play at higher levels. At any level above 8th or so, you no longer have anything but a pretence of being realistic or gritty. If you are complaining about how the 20th level rogue leaping off a 100' cliff and landing nimbly ruins your gritty realistic game, and yet you have a 20th level wizard in the party then you are a fairly ridiculous person in my opinion. 20th level wizards have nigh demigod level power in D&D, and always have. They can alter the very fabric of reality. It's like on the one hand insisting that its perfectly OK for one party member to be Dr. Strange the sorcerer supreme, and at the same time complaining that Batman and Captain America aren't realistic and break the laws of physics. If you want a gritty game where what people can do is mostly limited to what is realistic, don't play at high level. Once a fighter hits 15th level, they are no more limited by what a person can realistically do than the wizard is. [/QUOTE]
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