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Skill Feats In Pathfinder 2
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<blockquote data-quote="Celebrim" data-source="post: 7750374" data-attributes="member: 4937"><p>For me, that produces no heartburn. There could be any number of reasons why fantasy humans are able to achieve mundane results that are astounding or impossible in reality. As one of many possible examples, it could simply be that the muscles of people on Golarion are made of somewhat different stuff than the muscles in the real world and operate by somewhat different principles and so can be trained in some fashion to be stronger than is possible for muscles in reality. This presents no particular problem.</p><p></p><p></p><p></p><p>I can see why that would be confusing. The only thing I can tell you is that the game Earth is also not the real Earth and its inhabitants must also be like the inhabitants of the Golarion. When interacting with Earth, does anything suggest that the world the PC's are interacting with is an alternative Earth containing magic and other things that don't work in this universe, or is the Paizo Earth notably mundane and a place where magic does not work? And if so, do the PC's generally have to obey a new set of laws when on Earth? </p><p></p><p></p><p></p><p>Again, I think it is possible to be both mundanely strong and durable and also be superhumanly strong and durable. Magic is not the only way to 'power up'. Legendary heroes can be above 'peak human fitness' without having magic as an explanation for it, and even many heroes that are supposedly just 'peak human fitness' are regularly portrayed accomplishing feats that are superhuman. So that in itself doesn't bother me. </p><p></p><p>That said, I do agree the implementation is lacking based on what has been described so far.</p><p></p><p></p><p></p><p>I don't think subjective preferences are baseless just because they are subjective. I just think many people with subjective preferences don't realize that their preferences are subjective. I also think that people often try to covert subjective preferences into objective preferences because they lack the language to describe or think about their objective preferences, and end up grasping for something they do have the language for which ends up being a proxy for something more objective. Back in the '80's and '90's there wasn't a lot of language for describing RPG design or evaluating what made an RPG design good, so 'realism' ended up being a proxy marker for a lot of things that in retrospect made absolutely no sense.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7750374, member: 4937"] For me, that produces no heartburn. There could be any number of reasons why fantasy humans are able to achieve mundane results that are astounding or impossible in reality. As one of many possible examples, it could simply be that the muscles of people on Golarion are made of somewhat different stuff than the muscles in the real world and operate by somewhat different principles and so can be trained in some fashion to be stronger than is possible for muscles in reality. This presents no particular problem. I can see why that would be confusing. The only thing I can tell you is that the game Earth is also not the real Earth and its inhabitants must also be like the inhabitants of the Golarion. When interacting with Earth, does anything suggest that the world the PC's are interacting with is an alternative Earth containing magic and other things that don't work in this universe, or is the Paizo Earth notably mundane and a place where magic does not work? And if so, do the PC's generally have to obey a new set of laws when on Earth? Again, I think it is possible to be both mundanely strong and durable and also be superhumanly strong and durable. Magic is not the only way to 'power up'. Legendary heroes can be above 'peak human fitness' without having magic as an explanation for it, and even many heroes that are supposedly just 'peak human fitness' are regularly portrayed accomplishing feats that are superhuman. So that in itself doesn't bother me. That said, I do agree the implementation is lacking based on what has been described so far. I don't think subjective preferences are baseless just because they are subjective. I just think many people with subjective preferences don't realize that their preferences are subjective. I also think that people often try to covert subjective preferences into objective preferences because they lack the language to describe or think about their objective preferences, and end up grasping for something they do have the language for which ends up being a proxy for something more objective. Back in the '80's and '90's there wasn't a lot of language for describing RPG design or evaluating what made an RPG design good, so 'realism' ended up being a proxy marker for a lot of things that in retrospect made absolutely no sense. [/QUOTE]
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