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*Pathfinder & Starfinder
Skill Feats In Pathfinder 2
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<blockquote data-quote="Celebrim" data-source="post: 7750439" data-attributes="member: 4937"><p>You can only hope that combat classes will gain enough bonus combat feats and enough free grades in combat related skills that it will match up with the increased prowess that spellcasting progressions give spellcasting classes. Likewise, we can hope that skill monkey classes will gain a ton of advancement in skills and skill feats to make it worth while to be a skill monkey. Now of course, skill monkeys that are secondarily combat classes always face the risk of a game that is entirely focused on combat, but that is more of an encounter design/campaign focus issue that you can't solve with rules alone.</p><p></p><p>But one of the faults I have with 3.X is that it started out way too conservative with respect to skills and feats, both in the numbers of bonus feats and excess skills that non-spellcasters received, and in what you were allowed to accomplish with that skill.</p><p></p><p>My impression is that in some fashions, PF2 might be going a bit too far the other way, but they do obviously recognize that it was a problem with the original system that requires addressing. That at least is hopeful, even if the exact implementations so far don't really impress me. </p><p></p><p>Also they do seem to be trying to make the game less fiddly than the 3.X inspired game. I understand the need for that at some level, but do wonder whether they are appealing to much to people who aren't their customers and will turn off the people who stuck with the 3.X game because they preferred the tradeoff of fiddly to depth that 3.X provided. I'd personally rather they focus more on making that payoff bigger, than necessarily remaking the game as a non-fiddly version of PF.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7750439, member: 4937"] You can only hope that combat classes will gain enough bonus combat feats and enough free grades in combat related skills that it will match up with the increased prowess that spellcasting progressions give spellcasting classes. Likewise, we can hope that skill monkey classes will gain a ton of advancement in skills and skill feats to make it worth while to be a skill monkey. Now of course, skill monkeys that are secondarily combat classes always face the risk of a game that is entirely focused on combat, but that is more of an encounter design/campaign focus issue that you can't solve with rules alone. But one of the faults I have with 3.X is that it started out way too conservative with respect to skills and feats, both in the numbers of bonus feats and excess skills that non-spellcasters received, and in what you were allowed to accomplish with that skill. My impression is that in some fashions, PF2 might be going a bit too far the other way, but they do obviously recognize that it was a problem with the original system that requires addressing. That at least is hopeful, even if the exact implementations so far don't really impress me. Also they do seem to be trying to make the game less fiddly than the 3.X inspired game. I understand the need for that at some level, but do wonder whether they are appealing to much to people who aren't their customers and will turn off the people who stuck with the 3.X game because they preferred the tradeoff of fiddly to depth that 3.X provided. I'd personally rather they focus more on making that payoff bigger, than necessarily remaking the game as a non-fiddly version of PF. [/QUOTE]
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Skill Feats In Pathfinder 2
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