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*Pathfinder & Starfinder
Skill Feats In Pathfinder 2
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<blockquote data-quote="quickshadow94" data-source="post: 7750493" data-attributes="member: 6796293"><p>As a former high level gamer of previous editions of TtRPGs (D&D 1E, 2E, 3E, 3.5, Gurps, and Pf 1E) I can attest that high level characters (up to and past 20) could do some ridiculous things. For instance, I had a character who could rip open a portal to the astral plane at will and survive there, so things like legendary skills at level 20 doesn't seem too outside the realm of possibilities. So one of the arguments is about the legendary cat fall feat, being able to fall from any height and land on your feat. Think about the movie Avatar when Jake Sully was being taught to fall on those huge leaves. The first few times he never landed on his feat, but after time passed he learned how to hit each leaf properly and roll and eventually land on his feat. This is how I envisioned this feat. But let's be serious, how many rogues are going to be jumping off a flying mount 100 feet in the air to sneak attack an enemy? Now if you're jumping 20-40 feet, that's not outside of the realm of possibilities if you know how to tuck and roll. Also, this is a fantasy based game, so realistic physics isn't really something that exists. Calling it a legendary or magical feat (skill) isn't as important as the fun it can present. Plus this is part of the reason you have a playtest, to work all of these bugs out. Finally, it is always up to the decision of the GM to alter the rules as they see fit (unless you are playing Pathfinder Society where the rules are law) and they are always allowed to say, "you can fall from any height up to 50 feet and land without taking damage." Or just suggest it during the playtest. </p><p></p><p>"As the party walked into the tarrasque's lair the ranger commented, "what has this creature done that warrants it's death?" To which the rogue replied, "Death? Who said we were going to kill it, I just want that sword under it's left foot."</p></blockquote><p></p>
[QUOTE="quickshadow94, post: 7750493, member: 6796293"] As a former high level gamer of previous editions of TtRPGs (D&D 1E, 2E, 3E, 3.5, Gurps, and Pf 1E) I can attest that high level characters (up to and past 20) could do some ridiculous things. For instance, I had a character who could rip open a portal to the astral plane at will and survive there, so things like legendary skills at level 20 doesn't seem too outside the realm of possibilities. So one of the arguments is about the legendary cat fall feat, being able to fall from any height and land on your feat. Think about the movie Avatar when Jake Sully was being taught to fall on those huge leaves. The first few times he never landed on his feat, but after time passed he learned how to hit each leaf properly and roll and eventually land on his feat. This is how I envisioned this feat. But let's be serious, how many rogues are going to be jumping off a flying mount 100 feet in the air to sneak attack an enemy? Now if you're jumping 20-40 feet, that's not outside of the realm of possibilities if you know how to tuck and roll. Also, this is a fantasy based game, so realistic physics isn't really something that exists. Calling it a legendary or magical feat (skill) isn't as important as the fun it can present. Plus this is part of the reason you have a playtest, to work all of these bugs out. Finally, it is always up to the decision of the GM to alter the rules as they see fit (unless you are playing Pathfinder Society where the rules are law) and they are always allowed to say, "you can fall from any height up to 50 feet and land without taking damage." Or just suggest it during the playtest. "As the party walked into the tarrasque's lair the ranger commented, "what has this creature done that warrants it's death?" To which the rogue replied, "Death? Who said we were going to kill it, I just want that sword under it's left foot." [/QUOTE]
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Skill Feats In Pathfinder 2
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