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Skill Feats In Pathfinder 2
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<blockquote data-quote="Caliburn101" data-source="post: 7751570" data-attributes="member: 6802178"><p>Rage isn't magic.</p><p></p><p>There isn't a 'legendary magic ignores antimagic' rule - you are involved in complete fabrication here.</p><p></p><p>It's a skill Feat for a mundane skill that nowhere says it's supernatural, magic, psi, ki or drawing upon any other power source but the muscle-power implicit in the use of the skill.</p><p></p><p>You simply cannot fill in the gaps between the lines with made up stuff and pass it off as a credible argument mellored.</p><p></p><p>And please, don't try to say it's not muscle-power simply because the rules don't say it. It shouldn't have to.</p><p></p><p></p><p>I had made it very clear that if the Legendary Feat mentioned the skill feat user drawing upon some external mystic power source, then it would be ok'ish.</p><p></p><p>It doesn't - so you either have to make up something for your game (super rubber men are immune of 120 mph collisions) or just forget narrative suspension of disbelief because you care more about your perception of the gamist balance of this feat and the story is secondary to the rules.</p><p></p><p>That's roll-play, and anyone trying to inject some verisimilitude into their descriptions of events is going to have to houserule the rationale behind this ridiculous feat in their gameworld.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7751570, member: 6802178"] Rage isn't magic. There isn't a 'legendary magic ignores antimagic' rule - you are involved in complete fabrication here. It's a skill Feat for a mundane skill that nowhere says it's supernatural, magic, psi, ki or drawing upon any other power source but the muscle-power implicit in the use of the skill. You simply cannot fill in the gaps between the lines with made up stuff and pass it off as a credible argument mellored. And please, don't try to say it's not muscle-power simply because the rules don't say it. It shouldn't have to. I had made it very clear that if the Legendary Feat mentioned the skill feat user drawing upon some external mystic power source, then it would be ok'ish. It doesn't - so you either have to make up something for your game (super rubber men are immune of 120 mph collisions) or just forget narrative suspension of disbelief because you care more about your perception of the gamist balance of this feat and the story is secondary to the rules. That's roll-play, and anyone trying to inject some verisimilitude into their descriptions of events is going to have to houserule the rationale behind this ridiculous feat in their gameworld. [/QUOTE]
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