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General Tabletop Discussion
*Pathfinder & Starfinder
Skill feats shouldn't give you abilities that normal people have
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<blockquote data-quote="Staffan" data-source="post: 9761511" data-attributes="member: 907"><p>Some of your examples have been fixed or at least reduced in the Remaster. To take your first example, Make an Impression now explicitly allows for targeting up to 5 people at a -2 penalty, with being able to target more being up to the GM. The feat was buffed to start at 10 targets at Trained, and ending at 100 people at Legendary.</p><p></p><p>But your basic point is well taken. I like to think of it as the Exalted3 problem. In Exalted, the default character type is the Solar Exalted, who are defined by being hyper-competent. They get to pick a number of Charms that define what stuff they are hyper-competent at. In earlier editions of Exalted, a notable issue was that because most of the rules of the game (like many games) revolved around combat, so did most of the Charms. You had maybe a couple of dozen Charms for Melee, many focusing on different ways to enhace your skill (defense, hit hard, counterattack, multi-attack), but like five for Bureaucracy – simply because there weren't many rules for Bureaucracy so there wasn't much for Bureaucracy charms to affect. When making Exalted 3, they identified this as a problem... and "solved" it by making a lot more rules for Bureaucracy, just so there could be more things for Bureaucracy charms to do. PF2 does more or less the same thing: it reduces the scope for basic skills, in order for Skill Feats to have something to do.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9761511, member: 907"] Some of your examples have been fixed or at least reduced in the Remaster. To take your first example, Make an Impression now explicitly allows for targeting up to 5 people at a -2 penalty, with being able to target more being up to the GM. The feat was buffed to start at 10 targets at Trained, and ending at 100 people at Legendary. But your basic point is well taken. I like to think of it as the Exalted3 problem. In Exalted, the default character type is the Solar Exalted, who are defined by being hyper-competent. They get to pick a number of Charms that define what stuff they are hyper-competent at. In earlier editions of Exalted, a notable issue was that because most of the rules of the game (like many games) revolved around combat, so did most of the Charms. You had maybe a couple of dozen Charms for Melee, many focusing on different ways to enhace your skill (defense, hit hard, counterattack, multi-attack), but like five for Bureaucracy – simply because there weren't many rules for Bureaucracy so there wasn't much for Bureaucracy charms to affect. When making Exalted 3, they identified this as a problem... and "solved" it by making a lot more rules for Bureaucracy, just so there could be more things for Bureaucracy charms to do. PF2 does more or less the same thing: it reduces the scope for basic skills, in order for Skill Feats to have something to do. [/QUOTE]
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Skill feats shouldn't give you abilities that normal people have
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