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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill fix with stat polarity addressed
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<blockquote data-quote="Sadrik" data-source="post: 4372667" data-attributes="member: 14506"><p>Nearly every wizard, cleric and Warlock power is based on a reflex roll. That is not to say that there are not exceptions but the standard seems to hit Reflexes with a smattering of other saves thrown in. Monsters I have no idea. But I would imagine this would be true for them too.</p><p></p><p>Pumping up intelligence is not the answer that you think. It still does not solve the disparity, if anything it may widen it! Do you think that giving a high INT bonus to initiative is the answer? I assume that is what you are doing with your house rule. The only thing that I can see that will actually make the polarity go away is to actually remove it and make the stats independent of themselves. Once determined as the problem how do you fix it, do you try and balance the stats out to make them balanced six ways? Yes. Right now they are in this weird state mismatched in power and structure – which makes INT for instance an automatic dump stat for every class, save those that need it. There is absolutely no mechanical benefit for having an INT above 3. This is just wrong. It is worse than Charisma in the previous editions.</p><p></p><p></p><p>Intelligence is used whether people are poor or rich when healing. I am sorry I am not buying your argument that “common people” use wisdom to heal and intellectuals use Intelligence. Also, look closely at wisdom as a stat it is so many things it cannot also take a slice from intelligence too. It is willpower, awareness, hunches, and intuition. Anything that requires learning I think should be attributed to INT. Anything that is not learned but knowledge-like should be attributed to Wisdom. Call me crazy but I think there is a very clear line there.</p><p></p><p></p><p>History is attributed to Charisma because a lot of people who are “Charismatic” often know a bit about current events (if they are trained in that skill) and can know a little something about history as a consequence. It is not wisdom, because how I define wisdom is anything that is not learned but mental. YMMV.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4372667, member: 14506"] Nearly every wizard, cleric and Warlock power is based on a reflex roll. That is not to say that there are not exceptions but the standard seems to hit Reflexes with a smattering of other saves thrown in. Monsters I have no idea. But I would imagine this would be true for them too. Pumping up intelligence is not the answer that you think. It still does not solve the disparity, if anything it may widen it! Do you think that giving a high INT bonus to initiative is the answer? I assume that is what you are doing with your house rule. The only thing that I can see that will actually make the polarity go away is to actually remove it and make the stats independent of themselves. Once determined as the problem how do you fix it, do you try and balance the stats out to make them balanced six ways? Yes. Right now they are in this weird state mismatched in power and structure – which makes INT for instance an automatic dump stat for every class, save those that need it. There is absolutely no mechanical benefit for having an INT above 3. This is just wrong. It is worse than Charisma in the previous editions. Intelligence is used whether people are poor or rich when healing. I am sorry I am not buying your argument that “common people” use wisdom to heal and intellectuals use Intelligence. Also, look closely at wisdom as a stat it is so many things it cannot also take a slice from intelligence too. It is willpower, awareness, hunches, and intuition. Anything that requires learning I think should be attributed to INT. Anything that is not learned but knowledge-like should be attributed to Wisdom. Call me crazy but I think there is a very clear line there. History is attributed to Charisma because a lot of people who are “Charismatic” often know a bit about current events (if they are trained in that skill) and can know a little something about history as a consequence. It is not wisdom, because how I define wisdom is anything that is not learned but mental. YMMV. [/QUOTE]
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Skill fix with stat polarity addressed
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