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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill fix with stat polarity addressed
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<blockquote data-quote="Nur-ab-sal" data-source="post: 4372720" data-attributes="member: 68063"><p><a href="http://www.enworld.org/forum/showthread.php?t=229092" target="_blank">http://www.enworld.org/forum/showthread.php?t=229092</a></p><p></p><p>Reflex is the most common monster attack after AC, but it's still only 1 in 4 at heroic tier, which means you can likely afford to dump it if you're dumping it for a high Con (= more HP to survive those attacks).</p><p></p><p></p><p></p><p>Well you're wrong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> I'm currently using a bonus trained class skill at Int 14, 18, etc. (and considering making it 15, 20, etc. in the future, but for now I'm sticking with what I've already established) (with deductions in the normal number of trained skills for high-Int classes as appropriate, of course). Not as useful as an Init boost, but makes it at least a consideration to go with Int over Dex (or Int and Dex, for rogues who want to still feel skillful).</p><p></p><p>I just don't see that much of a problem with your supposed stat polarity, or how your solution to fix the defenses to one stat is supposed to help that. Previously fighters had to prioritize Str or Con if they wanted to take Dex and Wis for defenses as well... now a fighter needs Str for damage, Con for Fort and health, Dex for Reflex, Wisdom for Per and some powers, and Cha for Will? Making all characters dependent on even more stats is your solution? I don't get it.</p><p></p><p></p><p></p><p>I suppose that works with 4E's treating history as a dump skill for all kinds of general knowledge (I am personally considering calling it "Culture" instead b/c it covers so much beyond history).</p></blockquote><p></p>
[QUOTE="Nur-ab-sal, post: 4372720, member: 68063"] [url]http://www.enworld.org/forum/showthread.php?t=229092[/url] Reflex is the most common monster attack after AC, but it's still only 1 in 4 at heroic tier, which means you can likely afford to dump it if you're dumping it for a high Con (= more HP to survive those attacks). Well you're wrong. :P I'm currently using a bonus trained class skill at Int 14, 18, etc. (and considering making it 15, 20, etc. in the future, but for now I'm sticking with what I've already established) (with deductions in the normal number of trained skills for high-Int classes as appropriate, of course). Not as useful as an Init boost, but makes it at least a consideration to go with Int over Dex (or Int and Dex, for rogues who want to still feel skillful). I just don't see that much of a problem with your supposed stat polarity, or how your solution to fix the defenses to one stat is supposed to help that. Previously fighters had to prioritize Str or Con if they wanted to take Dex and Wis for defenses as well... now a fighter needs Str for damage, Con for Fort and health, Dex for Reflex, Wisdom for Per and some powers, and Cha for Will? Making all characters dependent on even more stats is your solution? I don't get it. I suppose that works with 4E's treating history as a dump skill for all kinds of general knowledge (I am personally considering calling it "Culture" instead b/c it covers so much beyond history). [/QUOTE]
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Skill fix with stat polarity addressed
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